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Are there existing rules/lore for MTG planeswalkers?
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$begingroup$
I'm a D&D fan and Magic: The Gathering fan.
I'd heard that Wizards of the Coast says that Magic: The Gathering planes are Dungeons and Dragons planes. I was so excited and full of idea of adventures.
In my research, I didn't see anything about planeswalkers from MTG.
Is there lore and/or written rule(s) supporting MTG planeswalkers? If so, what/where is it?
dnd-5e lore planes
$endgroup$
|
show 1 more comment
$begingroup$
I'm a D&D fan and Magic: The Gathering fan.
I'd heard that Wizards of the Coast says that Magic: The Gathering planes are Dungeons and Dragons planes. I was so excited and full of idea of adventures.
In my research, I didn't see anything about planeswalkers from MTG.
Is there lore and/or written rule(s) supporting MTG planeswalkers? If so, what/where is it?
dnd-5e lore planes
$endgroup$
3
$begingroup$
WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
$endgroup$
– PJRZ
15 hours ago
$begingroup$
@PJRZ they also made official free contents on others planes
$endgroup$
– Rorp
15 hours ago
$begingroup$
Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
$endgroup$
– Mołot
15 hours ago
4
$begingroup$
@Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
$endgroup$
– David Coffron
15 hours ago
$begingroup$
@DavidCoffron ok my bad :/
$endgroup$
– Rorp
15 hours ago
|
show 1 more comment
$begingroup$
I'm a D&D fan and Magic: The Gathering fan.
I'd heard that Wizards of the Coast says that Magic: The Gathering planes are Dungeons and Dragons planes. I was so excited and full of idea of adventures.
In my research, I didn't see anything about planeswalkers from MTG.
Is there lore and/or written rule(s) supporting MTG planeswalkers? If so, what/where is it?
dnd-5e lore planes
$endgroup$
I'm a D&D fan and Magic: The Gathering fan.
I'd heard that Wizards of the Coast says that Magic: The Gathering planes are Dungeons and Dragons planes. I was so excited and full of idea of adventures.
In my research, I didn't see anything about planeswalkers from MTG.
Is there lore and/or written rule(s) supporting MTG planeswalkers? If so, what/where is it?
dnd-5e lore planes
dnd-5e lore planes
edited 10 hours ago
V2Blast
27.7k598169
27.7k598169
asked 15 hours ago
RorpRorp
18612
18612
3
$begingroup$
WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
$endgroup$
– PJRZ
15 hours ago
$begingroup$
@PJRZ they also made official free contents on others planes
$endgroup$
– Rorp
15 hours ago
$begingroup$
Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
$endgroup$
– Mołot
15 hours ago
4
$begingroup$
@Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
$endgroup$
– David Coffron
15 hours ago
$begingroup$
@DavidCoffron ok my bad :/
$endgroup$
– Rorp
15 hours ago
|
show 1 more comment
3
$begingroup$
WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
$endgroup$
– PJRZ
15 hours ago
$begingroup$
@PJRZ they also made official free contents on others planes
$endgroup$
– Rorp
15 hours ago
$begingroup$
Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
$endgroup$
– Mołot
15 hours ago
4
$begingroup$
@Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
$endgroup$
– David Coffron
15 hours ago
$begingroup$
@DavidCoffron ok my bad :/
$endgroup$
– Rorp
15 hours ago
3
3
$begingroup$
WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
$endgroup$
– PJRZ
15 hours ago
$begingroup$
WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
$endgroup$
– PJRZ
15 hours ago
$begingroup$
@PJRZ they also made official free contents on others planes
$endgroup$
– Rorp
15 hours ago
$begingroup$
@PJRZ they also made official free contents on others planes
$endgroup$
– Rorp
15 hours ago
$begingroup$
Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
$endgroup$
– Mołot
15 hours ago
$begingroup$
Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
$endgroup$
– Mołot
15 hours ago
4
4
$begingroup$
@Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
$endgroup$
– David Coffron
15 hours ago
$begingroup$
@Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
$endgroup$
– David Coffron
15 hours ago
$begingroup$
@DavidCoffron ok my bad :/
$endgroup$
– Rorp
15 hours ago
$begingroup$
@DavidCoffron ok my bad :/
$endgroup$
– Rorp
15 hours ago
|
show 1 more comment
2 Answers
2
active
oldest
votes
$begingroup$
The Planeswalkers are mentioned in Guildmaster's Guide to Ravnica
The History of Ravnica section of the book contains the following passage:
Jace is a Planeswalker, with the ability to travel from world to world, and his attention never remains focused on Ravnica for long. Thanks to his involvement with other Planeswalkers, he spends extended periods of time away from Ravnica.
However.... there are no official rules for how Planeswalking works in D&D 5th edition.
The worlds of Magic: the Gathering are not "planes" in the same sense as planes are described in D&D 5e. Instead, they are more similar to the different worlds that D&D campaigns can exist within. Some example of these include the Forgotten Realms, Greyhawk, Eberron, and Dark Sun.
D&D canon
Planeswalking in official canon is likely a form of Spelljamming. In the campaign guide, Spelljammer, all of the worlds of D&D (and their respective Material Planes) exist within crystal spheres that lie within a medium called the phlogiston (not dissimilar from the Blind Eternities in MtG lore). Spelljamming typically requires advanced arcanomechanical vessels called spelljamming ships.
The levels of magic involved in these vessels is far beyond the reach of traditional adventurers until the upper reaches of the Character Advancement table. As such if Planeswalking were ever represented as a character option, it would likely be an Epic Boon of sorts.
Note: There are entities from the Spelljammer setting in official D&D rulebooks such as the Giff found in Mordenkainen's Tome of Foes.
$endgroup$
$begingroup$
Phlogiston = Blind Eternities?
$endgroup$
– Nat
6 hours ago
$begingroup$
@Nat Essentially. Thanks for the reminder.
$endgroup$
– David Coffron
5 hours ago
add a comment |
$begingroup$
There are no specific rules for Planeswalker characters in D&D, probably because they aren't really needed
If we reduce the MTG Planeswalkers to their key properties; they are really powerful entities/spellcasters and have the specific (and unique in MtG muliverse) ability to travel between planes (there's some difference in the cosmologies, so it's maybe more like traveling between worlds in D&D, but we can ignore that).
D&D already has wonderful ways to represent such characters; high level spellcasters with access to plane shift (and/or gate. That spell is available to most (Cleric, Druid, Sorcerer, Warlock, Wizard) spellcasting classes, and so having that ability be part of the class ability makes it fit neatly into the D&D rules without wonky extra rules or options.
If you wanted a D&D feature/option which could represent the Planeswalker 'Spark' (a MtG term), it would need to be independent of classes and races so it could still represent the variety of Planeswalkers possible, and the ability to cast a 7th level spell, even if restricted to self only or similar, is probably beyond to 'power-scope' of feats and backgrounds and over in the Epic Boon territory (see DMG p. 231). What you do in terms the trauma usually necessary to ignite a persons Spark, is your own business.
As for lore, any lore about MtG Planeswalkers are going to found in MtG specific material, not the 'core' D&D stuff.
$endgroup$
add a comment |
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2 Answers
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$begingroup$
The Planeswalkers are mentioned in Guildmaster's Guide to Ravnica
The History of Ravnica section of the book contains the following passage:
Jace is a Planeswalker, with the ability to travel from world to world, and his attention never remains focused on Ravnica for long. Thanks to his involvement with other Planeswalkers, he spends extended periods of time away from Ravnica.
However.... there are no official rules for how Planeswalking works in D&D 5th edition.
The worlds of Magic: the Gathering are not "planes" in the same sense as planes are described in D&D 5e. Instead, they are more similar to the different worlds that D&D campaigns can exist within. Some example of these include the Forgotten Realms, Greyhawk, Eberron, and Dark Sun.
D&D canon
Planeswalking in official canon is likely a form of Spelljamming. In the campaign guide, Spelljammer, all of the worlds of D&D (and their respective Material Planes) exist within crystal spheres that lie within a medium called the phlogiston (not dissimilar from the Blind Eternities in MtG lore). Spelljamming typically requires advanced arcanomechanical vessels called spelljamming ships.
The levels of magic involved in these vessels is far beyond the reach of traditional adventurers until the upper reaches of the Character Advancement table. As such if Planeswalking were ever represented as a character option, it would likely be an Epic Boon of sorts.
Note: There are entities from the Spelljammer setting in official D&D rulebooks such as the Giff found in Mordenkainen's Tome of Foes.
$endgroup$
$begingroup$
Phlogiston = Blind Eternities?
$endgroup$
– Nat
6 hours ago
$begingroup$
@Nat Essentially. Thanks for the reminder.
$endgroup$
– David Coffron
5 hours ago
add a comment |
$begingroup$
The Planeswalkers are mentioned in Guildmaster's Guide to Ravnica
The History of Ravnica section of the book contains the following passage:
Jace is a Planeswalker, with the ability to travel from world to world, and his attention never remains focused on Ravnica for long. Thanks to his involvement with other Planeswalkers, he spends extended periods of time away from Ravnica.
However.... there are no official rules for how Planeswalking works in D&D 5th edition.
The worlds of Magic: the Gathering are not "planes" in the same sense as planes are described in D&D 5e. Instead, they are more similar to the different worlds that D&D campaigns can exist within. Some example of these include the Forgotten Realms, Greyhawk, Eberron, and Dark Sun.
D&D canon
Planeswalking in official canon is likely a form of Spelljamming. In the campaign guide, Spelljammer, all of the worlds of D&D (and their respective Material Planes) exist within crystal spheres that lie within a medium called the phlogiston (not dissimilar from the Blind Eternities in MtG lore). Spelljamming typically requires advanced arcanomechanical vessels called spelljamming ships.
The levels of magic involved in these vessels is far beyond the reach of traditional adventurers until the upper reaches of the Character Advancement table. As such if Planeswalking were ever represented as a character option, it would likely be an Epic Boon of sorts.
Note: There are entities from the Spelljammer setting in official D&D rulebooks such as the Giff found in Mordenkainen's Tome of Foes.
$endgroup$
$begingroup$
Phlogiston = Blind Eternities?
$endgroup$
– Nat
6 hours ago
$begingroup$
@Nat Essentially. Thanks for the reminder.
$endgroup$
– David Coffron
5 hours ago
add a comment |
$begingroup$
The Planeswalkers are mentioned in Guildmaster's Guide to Ravnica
The History of Ravnica section of the book contains the following passage:
Jace is a Planeswalker, with the ability to travel from world to world, and his attention never remains focused on Ravnica for long. Thanks to his involvement with other Planeswalkers, he spends extended periods of time away from Ravnica.
However.... there are no official rules for how Planeswalking works in D&D 5th edition.
The worlds of Magic: the Gathering are not "planes" in the same sense as planes are described in D&D 5e. Instead, they are more similar to the different worlds that D&D campaigns can exist within. Some example of these include the Forgotten Realms, Greyhawk, Eberron, and Dark Sun.
D&D canon
Planeswalking in official canon is likely a form of Spelljamming. In the campaign guide, Spelljammer, all of the worlds of D&D (and their respective Material Planes) exist within crystal spheres that lie within a medium called the phlogiston (not dissimilar from the Blind Eternities in MtG lore). Spelljamming typically requires advanced arcanomechanical vessels called spelljamming ships.
The levels of magic involved in these vessels is far beyond the reach of traditional adventurers until the upper reaches of the Character Advancement table. As such if Planeswalking were ever represented as a character option, it would likely be an Epic Boon of sorts.
Note: There are entities from the Spelljammer setting in official D&D rulebooks such as the Giff found in Mordenkainen's Tome of Foes.
$endgroup$
The Planeswalkers are mentioned in Guildmaster's Guide to Ravnica
The History of Ravnica section of the book contains the following passage:
Jace is a Planeswalker, with the ability to travel from world to world, and his attention never remains focused on Ravnica for long. Thanks to his involvement with other Planeswalkers, he spends extended periods of time away from Ravnica.
However.... there are no official rules for how Planeswalking works in D&D 5th edition.
The worlds of Magic: the Gathering are not "planes" in the same sense as planes are described in D&D 5e. Instead, they are more similar to the different worlds that D&D campaigns can exist within. Some example of these include the Forgotten Realms, Greyhawk, Eberron, and Dark Sun.
D&D canon
Planeswalking in official canon is likely a form of Spelljamming. In the campaign guide, Spelljammer, all of the worlds of D&D (and their respective Material Planes) exist within crystal spheres that lie within a medium called the phlogiston (not dissimilar from the Blind Eternities in MtG lore). Spelljamming typically requires advanced arcanomechanical vessels called spelljamming ships.
The levels of magic involved in these vessels is far beyond the reach of traditional adventurers until the upper reaches of the Character Advancement table. As such if Planeswalking were ever represented as a character option, it would likely be an Epic Boon of sorts.
Note: There are entities from the Spelljammer setting in official D&D rulebooks such as the Giff found in Mordenkainen's Tome of Foes.
edited 5 hours ago
answered 15 hours ago
David CoffronDavid Coffron
40.7k3139291
40.7k3139291
$begingroup$
Phlogiston = Blind Eternities?
$endgroup$
– Nat
6 hours ago
$begingroup$
@Nat Essentially. Thanks for the reminder.
$endgroup$
– David Coffron
5 hours ago
add a comment |
$begingroup$
Phlogiston = Blind Eternities?
$endgroup$
– Nat
6 hours ago
$begingroup$
@Nat Essentially. Thanks for the reminder.
$endgroup$
– David Coffron
5 hours ago
$begingroup$
Phlogiston = Blind Eternities?
$endgroup$
– Nat
6 hours ago
$begingroup$
Phlogiston = Blind Eternities?
$endgroup$
– Nat
6 hours ago
$begingroup$
@Nat Essentially. Thanks for the reminder.
$endgroup$
– David Coffron
5 hours ago
$begingroup$
@Nat Essentially. Thanks for the reminder.
$endgroup$
– David Coffron
5 hours ago
add a comment |
$begingroup$
There are no specific rules for Planeswalker characters in D&D, probably because they aren't really needed
If we reduce the MTG Planeswalkers to their key properties; they are really powerful entities/spellcasters and have the specific (and unique in MtG muliverse) ability to travel between planes (there's some difference in the cosmologies, so it's maybe more like traveling between worlds in D&D, but we can ignore that).
D&D already has wonderful ways to represent such characters; high level spellcasters with access to plane shift (and/or gate. That spell is available to most (Cleric, Druid, Sorcerer, Warlock, Wizard) spellcasting classes, and so having that ability be part of the class ability makes it fit neatly into the D&D rules without wonky extra rules or options.
If you wanted a D&D feature/option which could represent the Planeswalker 'Spark' (a MtG term), it would need to be independent of classes and races so it could still represent the variety of Planeswalkers possible, and the ability to cast a 7th level spell, even if restricted to self only or similar, is probably beyond to 'power-scope' of feats and backgrounds and over in the Epic Boon territory (see DMG p. 231). What you do in terms the trauma usually necessary to ignite a persons Spark, is your own business.
As for lore, any lore about MtG Planeswalkers are going to found in MtG specific material, not the 'core' D&D stuff.
$endgroup$
add a comment |
$begingroup$
There are no specific rules for Planeswalker characters in D&D, probably because they aren't really needed
If we reduce the MTG Planeswalkers to their key properties; they are really powerful entities/spellcasters and have the specific (and unique in MtG muliverse) ability to travel between planes (there's some difference in the cosmologies, so it's maybe more like traveling between worlds in D&D, but we can ignore that).
D&D already has wonderful ways to represent such characters; high level spellcasters with access to plane shift (and/or gate. That spell is available to most (Cleric, Druid, Sorcerer, Warlock, Wizard) spellcasting classes, and so having that ability be part of the class ability makes it fit neatly into the D&D rules without wonky extra rules or options.
If you wanted a D&D feature/option which could represent the Planeswalker 'Spark' (a MtG term), it would need to be independent of classes and races so it could still represent the variety of Planeswalkers possible, and the ability to cast a 7th level spell, even if restricted to self only or similar, is probably beyond to 'power-scope' of feats and backgrounds and over in the Epic Boon territory (see DMG p. 231). What you do in terms the trauma usually necessary to ignite a persons Spark, is your own business.
As for lore, any lore about MtG Planeswalkers are going to found in MtG specific material, not the 'core' D&D stuff.
$endgroup$
add a comment |
$begingroup$
There are no specific rules for Planeswalker characters in D&D, probably because they aren't really needed
If we reduce the MTG Planeswalkers to their key properties; they are really powerful entities/spellcasters and have the specific (and unique in MtG muliverse) ability to travel between planes (there's some difference in the cosmologies, so it's maybe more like traveling between worlds in D&D, but we can ignore that).
D&D already has wonderful ways to represent such characters; high level spellcasters with access to plane shift (and/or gate. That spell is available to most (Cleric, Druid, Sorcerer, Warlock, Wizard) spellcasting classes, and so having that ability be part of the class ability makes it fit neatly into the D&D rules without wonky extra rules or options.
If you wanted a D&D feature/option which could represent the Planeswalker 'Spark' (a MtG term), it would need to be independent of classes and races so it could still represent the variety of Planeswalkers possible, and the ability to cast a 7th level spell, even if restricted to self only or similar, is probably beyond to 'power-scope' of feats and backgrounds and over in the Epic Boon territory (see DMG p. 231). What you do in terms the trauma usually necessary to ignite a persons Spark, is your own business.
As for lore, any lore about MtG Planeswalkers are going to found in MtG specific material, not the 'core' D&D stuff.
$endgroup$
There are no specific rules for Planeswalker characters in D&D, probably because they aren't really needed
If we reduce the MTG Planeswalkers to their key properties; they are really powerful entities/spellcasters and have the specific (and unique in MtG muliverse) ability to travel between planes (there's some difference in the cosmologies, so it's maybe more like traveling between worlds in D&D, but we can ignore that).
D&D already has wonderful ways to represent such characters; high level spellcasters with access to plane shift (and/or gate. That spell is available to most (Cleric, Druid, Sorcerer, Warlock, Wizard) spellcasting classes, and so having that ability be part of the class ability makes it fit neatly into the D&D rules without wonky extra rules or options.
If you wanted a D&D feature/option which could represent the Planeswalker 'Spark' (a MtG term), it would need to be independent of classes and races so it could still represent the variety of Planeswalkers possible, and the ability to cast a 7th level spell, even if restricted to self only or similar, is probably beyond to 'power-scope' of feats and backgrounds and over in the Epic Boon territory (see DMG p. 231). What you do in terms the trauma usually necessary to ignite a persons Spark, is your own business.
As for lore, any lore about MtG Planeswalkers are going to found in MtG specific material, not the 'core' D&D stuff.
edited 14 hours ago
answered 15 hours ago
Someone_EvilSomeone_Evil
3,179831
3,179831
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3
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WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
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– PJRZ
15 hours ago
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@PJRZ they also made official free contents on others planes
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– Rorp
15 hours ago
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Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
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– Mołot
15 hours ago
4
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@Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
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– David Coffron
15 hours ago
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@DavidCoffron ok my bad :/
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– Rorp
15 hours ago