Are there existing rules/lore for MTG planeswalkers? Unicorn Meta Zoo #1: Why another...

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Are there existing rules/lore for MTG planeswalkers?



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12












$begingroup$


I'm a D&D fan and Magic: The Gathering fan.



I'd heard that Wizards of the Coast says that Magic: The Gathering planes are Dungeons and Dragons planes. I was so excited and full of idea of adventures.



In my research, I didn't see anything about planeswalkers from MTG.



Is there lore and/or written rule(s) supporting MTG planeswalkers? If so, what/where is it?










share|improve this question











$endgroup$








  • 2




    $begingroup$
    WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
    $endgroup$
    – PJRZ
    12 hours ago












  • $begingroup$
    @PJRZ they also made official free contents on others planes
    $endgroup$
    – Rorp
    12 hours ago










  • $begingroup$
    Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
    $endgroup$
    – Mołot
    12 hours ago






  • 4




    $begingroup$
    @Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
    $endgroup$
    – David Coffron
    12 hours ago










  • $begingroup$
    @DavidCoffron ok my bad :/
    $endgroup$
    – Rorp
    12 hours ago


















12












$begingroup$


I'm a D&D fan and Magic: The Gathering fan.



I'd heard that Wizards of the Coast says that Magic: The Gathering planes are Dungeons and Dragons planes. I was so excited and full of idea of adventures.



In my research, I didn't see anything about planeswalkers from MTG.



Is there lore and/or written rule(s) supporting MTG planeswalkers? If so, what/where is it?










share|improve this question











$endgroup$








  • 2




    $begingroup$
    WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
    $endgroup$
    – PJRZ
    12 hours ago












  • $begingroup$
    @PJRZ they also made official free contents on others planes
    $endgroup$
    – Rorp
    12 hours ago










  • $begingroup$
    Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
    $endgroup$
    – Mołot
    12 hours ago






  • 4




    $begingroup$
    @Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
    $endgroup$
    – David Coffron
    12 hours ago










  • $begingroup$
    @DavidCoffron ok my bad :/
    $endgroup$
    – Rorp
    12 hours ago














12












12








12





$begingroup$


I'm a D&D fan and Magic: The Gathering fan.



I'd heard that Wizards of the Coast says that Magic: The Gathering planes are Dungeons and Dragons planes. I was so excited and full of idea of adventures.



In my research, I didn't see anything about planeswalkers from MTG.



Is there lore and/or written rule(s) supporting MTG planeswalkers? If so, what/where is it?










share|improve this question











$endgroup$




I'm a D&D fan and Magic: The Gathering fan.



I'd heard that Wizards of the Coast says that Magic: The Gathering planes are Dungeons and Dragons planes. I was so excited and full of idea of adventures.



In my research, I didn't see anything about planeswalkers from MTG.



Is there lore and/or written rule(s) supporting MTG planeswalkers? If so, what/where is it?







dnd-5e lore planes






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 7 hours ago









V2Blast

27.7k598169




27.7k598169










asked 12 hours ago









RorpRorp

18612




18612








  • 2




    $begingroup$
    WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
    $endgroup$
    – PJRZ
    12 hours ago












  • $begingroup$
    @PJRZ they also made official free contents on others planes
    $endgroup$
    – Rorp
    12 hours ago










  • $begingroup$
    Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
    $endgroup$
    – Mołot
    12 hours ago






  • 4




    $begingroup$
    @Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
    $endgroup$
    – David Coffron
    12 hours ago










  • $begingroup$
    @DavidCoffron ok my bad :/
    $endgroup$
    – Rorp
    12 hours ago














  • 2




    $begingroup$
    WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
    $endgroup$
    – PJRZ
    12 hours ago












  • $begingroup$
    @PJRZ they also made official free contents on others planes
    $endgroup$
    – Rorp
    12 hours ago










  • $begingroup$
    Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
    $endgroup$
    – Mołot
    12 hours ago






  • 4




    $begingroup$
    @Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
    $endgroup$
    – David Coffron
    12 hours ago










  • $begingroup$
    @DavidCoffron ok my bad :/
    $endgroup$
    – Rorp
    12 hours ago








2




2




$begingroup$
WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
$endgroup$
– PJRZ
12 hours ago






$begingroup$
WotC said "Magic the Gathering Planes are Dungeons and Dragons planes"?? Where did they say that? It may be true, but I only know that they converted one MtG setting to DnD, but on its own that doesn't mean all MtG planes "exist" in DnD or that other elements (like Planeswalkers, which are really just 'meta-interpretation' of the card game) will also be represented in DnD. I'm curious as to your source.
$endgroup$
– PJRZ
12 hours ago














$begingroup$
@PJRZ they also made official free contents on others planes
$endgroup$
– Rorp
12 hours ago




$begingroup$
@PJRZ they also made official free contents on others planes
$endgroup$
– Rorp
12 hours ago












$begingroup$
Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
$endgroup$
– Mołot
12 hours ago




$begingroup$
Note: be cautious of myriad already posted homebrew planewalkers on the Internet. Some of them are easy enough to mistake them for official content, and I don't think they are play-tested, balanced etc. Use your own wisdom and responsibility.
$endgroup$
– Mołot
12 hours ago




4




4




$begingroup$
@Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
$endgroup$
– David Coffron
12 hours ago




$begingroup$
@Rorp The PlaneShift series is not quite official content in the same way as other content. There is a disclaimer which says "The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events."
$endgroup$
– David Coffron
12 hours ago












$begingroup$
@DavidCoffron ok my bad :/
$endgroup$
– Rorp
12 hours ago




$begingroup$
@DavidCoffron ok my bad :/
$endgroup$
– Rorp
12 hours ago










2 Answers
2






active

oldest

votes


















9












$begingroup$

The Planeswalkers are mentioned in Guildmaster's Guide to Ravnica



The History of Ravnica section of the book contains the following passage:




Jace is a Planeswalker, with the ability to travel from world to world, and his attention never remains focused on Ravnica for long. Thanks to his involvement with other Planeswalkers, he spends extended periods of time away from Ravnica.




However.... there are no official rules for how Planeswalking works in D&D 5th edition.



The worlds of Magic: the Gathering are not "planes" in the same sense as planes are described in D&D 5e. Instead, they are more similar to the different worlds that D&D campaigns can exist within. Some example of these include the Forgotten Realms, Greyhawk, Eberron, and Dark Sun.



D&D canon



Planeswalking in official canon is likely a form of Spelljamming. In the campaign guide, Spelljammer, all of the worlds of D&D (and their respective Material Planes) exist within crystal spheres that lie within a medium called the phlogiston (not dissimilar from the Blind Eternities in MtG lore). Spelljamming typically requires advanced arcanomechanical vessels called spelljamming ships.



The levels of magic involved in these vessels is far beyond the reach of traditional adventurers until the upper reaches of the Character Advancement table. As such if Planeswalking were ever represented as a character option, it would likely be an Epic Boon of sorts.



Note: There are entities from the Spelljammer setting in official D&D rulebooks such as the Giff found in Mordenkainen's Tome of Foes.






share|improve this answer











$endgroup$













  • $begingroup$
    Phlogiston = Blind Eternities?
    $endgroup$
    – Nat
    4 hours ago












  • $begingroup$
    @Nat Essentially. Thanks for the reminder.
    $endgroup$
    – David Coffron
    3 hours ago



















5












$begingroup$

There are no specific rules for Planeswalker characters in D&D, probably because they aren't really needed



If we reduce the MTG Planeswalkers to their key properties; they are really powerful entities/spellcasters and have the specific (and unique in MtG muliverse) ability to travel between planes (there's some difference in the cosmologies, so it's maybe more like traveling between worlds in D&D, but we can ignore that).



D&D already has wonderful ways to represent such characters; high level spellcasters with access to plane shift (and/or gate. That spell is available to most (Cleric, Druid, Sorcerer, Warlock, Wizard) spellcasting classes, and so having that ability be part of the class ability makes it fit neatly into the D&D rules without wonky extra rules or options.



If you wanted a D&D feature/option which could represent the Planeswalker 'Spark' (a MtG term), it would need to be independent of classes and races so it could still represent the variety of Planeswalkers possible, and the ability to cast a 7th level spell, even if restricted to self only or similar, is probably beyond to 'power-scope' of feats and backgrounds and over in the Epic Boon territory (see DMG p. 231). What you do in terms the trauma usually necessary to ignite a persons Spark, is your own business.



As for lore, any lore about MtG Planeswalkers are going to found in MtG specific material, not the 'core' D&D stuff.






share|improve this answer











$endgroup$














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    2 Answers
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    2 Answers
    2






    active

    oldest

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    active

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    active

    oldest

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    9












    $begingroup$

    The Planeswalkers are mentioned in Guildmaster's Guide to Ravnica



    The History of Ravnica section of the book contains the following passage:




    Jace is a Planeswalker, with the ability to travel from world to world, and his attention never remains focused on Ravnica for long. Thanks to his involvement with other Planeswalkers, he spends extended periods of time away from Ravnica.




    However.... there are no official rules for how Planeswalking works in D&D 5th edition.



    The worlds of Magic: the Gathering are not "planes" in the same sense as planes are described in D&D 5e. Instead, they are more similar to the different worlds that D&D campaigns can exist within. Some example of these include the Forgotten Realms, Greyhawk, Eberron, and Dark Sun.



    D&D canon



    Planeswalking in official canon is likely a form of Spelljamming. In the campaign guide, Spelljammer, all of the worlds of D&D (and their respective Material Planes) exist within crystal spheres that lie within a medium called the phlogiston (not dissimilar from the Blind Eternities in MtG lore). Spelljamming typically requires advanced arcanomechanical vessels called spelljamming ships.



    The levels of magic involved in these vessels is far beyond the reach of traditional adventurers until the upper reaches of the Character Advancement table. As such if Planeswalking were ever represented as a character option, it would likely be an Epic Boon of sorts.



    Note: There are entities from the Spelljammer setting in official D&D rulebooks such as the Giff found in Mordenkainen's Tome of Foes.






    share|improve this answer











    $endgroup$













    • $begingroup$
      Phlogiston = Blind Eternities?
      $endgroup$
      – Nat
      4 hours ago












    • $begingroup$
      @Nat Essentially. Thanks for the reminder.
      $endgroup$
      – David Coffron
      3 hours ago
















    9












    $begingroup$

    The Planeswalkers are mentioned in Guildmaster's Guide to Ravnica



    The History of Ravnica section of the book contains the following passage:




    Jace is a Planeswalker, with the ability to travel from world to world, and his attention never remains focused on Ravnica for long. Thanks to his involvement with other Planeswalkers, he spends extended periods of time away from Ravnica.




    However.... there are no official rules for how Planeswalking works in D&D 5th edition.



    The worlds of Magic: the Gathering are not "planes" in the same sense as planes are described in D&D 5e. Instead, they are more similar to the different worlds that D&D campaigns can exist within. Some example of these include the Forgotten Realms, Greyhawk, Eberron, and Dark Sun.



    D&D canon



    Planeswalking in official canon is likely a form of Spelljamming. In the campaign guide, Spelljammer, all of the worlds of D&D (and their respective Material Planes) exist within crystal spheres that lie within a medium called the phlogiston (not dissimilar from the Blind Eternities in MtG lore). Spelljamming typically requires advanced arcanomechanical vessels called spelljamming ships.



    The levels of magic involved in these vessels is far beyond the reach of traditional adventurers until the upper reaches of the Character Advancement table. As such if Planeswalking were ever represented as a character option, it would likely be an Epic Boon of sorts.



    Note: There are entities from the Spelljammer setting in official D&D rulebooks such as the Giff found in Mordenkainen's Tome of Foes.






    share|improve this answer











    $endgroup$













    • $begingroup$
      Phlogiston = Blind Eternities?
      $endgroup$
      – Nat
      4 hours ago












    • $begingroup$
      @Nat Essentially. Thanks for the reminder.
      $endgroup$
      – David Coffron
      3 hours ago














    9












    9








    9





    $begingroup$

    The Planeswalkers are mentioned in Guildmaster's Guide to Ravnica



    The History of Ravnica section of the book contains the following passage:




    Jace is a Planeswalker, with the ability to travel from world to world, and his attention never remains focused on Ravnica for long. Thanks to his involvement with other Planeswalkers, he spends extended periods of time away from Ravnica.




    However.... there are no official rules for how Planeswalking works in D&D 5th edition.



    The worlds of Magic: the Gathering are not "planes" in the same sense as planes are described in D&D 5e. Instead, they are more similar to the different worlds that D&D campaigns can exist within. Some example of these include the Forgotten Realms, Greyhawk, Eberron, and Dark Sun.



    D&D canon



    Planeswalking in official canon is likely a form of Spelljamming. In the campaign guide, Spelljammer, all of the worlds of D&D (and their respective Material Planes) exist within crystal spheres that lie within a medium called the phlogiston (not dissimilar from the Blind Eternities in MtG lore). Spelljamming typically requires advanced arcanomechanical vessels called spelljamming ships.



    The levels of magic involved in these vessels is far beyond the reach of traditional adventurers until the upper reaches of the Character Advancement table. As such if Planeswalking were ever represented as a character option, it would likely be an Epic Boon of sorts.



    Note: There are entities from the Spelljammer setting in official D&D rulebooks such as the Giff found in Mordenkainen's Tome of Foes.






    share|improve this answer











    $endgroup$



    The Planeswalkers are mentioned in Guildmaster's Guide to Ravnica



    The History of Ravnica section of the book contains the following passage:




    Jace is a Planeswalker, with the ability to travel from world to world, and his attention never remains focused on Ravnica for long. Thanks to his involvement with other Planeswalkers, he spends extended periods of time away from Ravnica.




    However.... there are no official rules for how Planeswalking works in D&D 5th edition.



    The worlds of Magic: the Gathering are not "planes" in the same sense as planes are described in D&D 5e. Instead, they are more similar to the different worlds that D&D campaigns can exist within. Some example of these include the Forgotten Realms, Greyhawk, Eberron, and Dark Sun.



    D&D canon



    Planeswalking in official canon is likely a form of Spelljamming. In the campaign guide, Spelljammer, all of the worlds of D&D (and their respective Material Planes) exist within crystal spheres that lie within a medium called the phlogiston (not dissimilar from the Blind Eternities in MtG lore). Spelljamming typically requires advanced arcanomechanical vessels called spelljamming ships.



    The levels of magic involved in these vessels is far beyond the reach of traditional adventurers until the upper reaches of the Character Advancement table. As such if Planeswalking were ever represented as a character option, it would likely be an Epic Boon of sorts.



    Note: There are entities from the Spelljammer setting in official D&D rulebooks such as the Giff found in Mordenkainen's Tome of Foes.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 3 hours ago

























    answered 12 hours ago









    David CoffronDavid Coffron

    40.7k3139291




    40.7k3139291












    • $begingroup$
      Phlogiston = Blind Eternities?
      $endgroup$
      – Nat
      4 hours ago












    • $begingroup$
      @Nat Essentially. Thanks for the reminder.
      $endgroup$
      – David Coffron
      3 hours ago


















    • $begingroup$
      Phlogiston = Blind Eternities?
      $endgroup$
      – Nat
      4 hours ago












    • $begingroup$
      @Nat Essentially. Thanks for the reminder.
      $endgroup$
      – David Coffron
      3 hours ago
















    $begingroup$
    Phlogiston = Blind Eternities?
    $endgroup$
    – Nat
    4 hours ago






    $begingroup$
    Phlogiston = Blind Eternities?
    $endgroup$
    – Nat
    4 hours ago














    $begingroup$
    @Nat Essentially. Thanks for the reminder.
    $endgroup$
    – David Coffron
    3 hours ago




    $begingroup$
    @Nat Essentially. Thanks for the reminder.
    $endgroup$
    – David Coffron
    3 hours ago













    5












    $begingroup$

    There are no specific rules for Planeswalker characters in D&D, probably because they aren't really needed



    If we reduce the MTG Planeswalkers to their key properties; they are really powerful entities/spellcasters and have the specific (and unique in MtG muliverse) ability to travel between planes (there's some difference in the cosmologies, so it's maybe more like traveling between worlds in D&D, but we can ignore that).



    D&D already has wonderful ways to represent such characters; high level spellcasters with access to plane shift (and/or gate. That spell is available to most (Cleric, Druid, Sorcerer, Warlock, Wizard) spellcasting classes, and so having that ability be part of the class ability makes it fit neatly into the D&D rules without wonky extra rules or options.



    If you wanted a D&D feature/option which could represent the Planeswalker 'Spark' (a MtG term), it would need to be independent of classes and races so it could still represent the variety of Planeswalkers possible, and the ability to cast a 7th level spell, even if restricted to self only or similar, is probably beyond to 'power-scope' of feats and backgrounds and over in the Epic Boon territory (see DMG p. 231). What you do in terms the trauma usually necessary to ignite a persons Spark, is your own business.



    As for lore, any lore about MtG Planeswalkers are going to found in MtG specific material, not the 'core' D&D stuff.






    share|improve this answer











    $endgroup$


















      5












      $begingroup$

      There are no specific rules for Planeswalker characters in D&D, probably because they aren't really needed



      If we reduce the MTG Planeswalkers to their key properties; they are really powerful entities/spellcasters and have the specific (and unique in MtG muliverse) ability to travel between planes (there's some difference in the cosmologies, so it's maybe more like traveling between worlds in D&D, but we can ignore that).



      D&D already has wonderful ways to represent such characters; high level spellcasters with access to plane shift (and/or gate. That spell is available to most (Cleric, Druid, Sorcerer, Warlock, Wizard) spellcasting classes, and so having that ability be part of the class ability makes it fit neatly into the D&D rules without wonky extra rules or options.



      If you wanted a D&D feature/option which could represent the Planeswalker 'Spark' (a MtG term), it would need to be independent of classes and races so it could still represent the variety of Planeswalkers possible, and the ability to cast a 7th level spell, even if restricted to self only or similar, is probably beyond to 'power-scope' of feats and backgrounds and over in the Epic Boon territory (see DMG p. 231). What you do in terms the trauma usually necessary to ignite a persons Spark, is your own business.



      As for lore, any lore about MtG Planeswalkers are going to found in MtG specific material, not the 'core' D&D stuff.






      share|improve this answer











      $endgroup$
















        5












        5








        5





        $begingroup$

        There are no specific rules for Planeswalker characters in D&D, probably because they aren't really needed



        If we reduce the MTG Planeswalkers to their key properties; they are really powerful entities/spellcasters and have the specific (and unique in MtG muliverse) ability to travel between planes (there's some difference in the cosmologies, so it's maybe more like traveling between worlds in D&D, but we can ignore that).



        D&D already has wonderful ways to represent such characters; high level spellcasters with access to plane shift (and/or gate. That spell is available to most (Cleric, Druid, Sorcerer, Warlock, Wizard) spellcasting classes, and so having that ability be part of the class ability makes it fit neatly into the D&D rules without wonky extra rules or options.



        If you wanted a D&D feature/option which could represent the Planeswalker 'Spark' (a MtG term), it would need to be independent of classes and races so it could still represent the variety of Planeswalkers possible, and the ability to cast a 7th level spell, even if restricted to self only or similar, is probably beyond to 'power-scope' of feats and backgrounds and over in the Epic Boon territory (see DMG p. 231). What you do in terms the trauma usually necessary to ignite a persons Spark, is your own business.



        As for lore, any lore about MtG Planeswalkers are going to found in MtG specific material, not the 'core' D&D stuff.






        share|improve this answer











        $endgroup$



        There are no specific rules for Planeswalker characters in D&D, probably because they aren't really needed



        If we reduce the MTG Planeswalkers to their key properties; they are really powerful entities/spellcasters and have the specific (and unique in MtG muliverse) ability to travel between planes (there's some difference in the cosmologies, so it's maybe more like traveling between worlds in D&D, but we can ignore that).



        D&D already has wonderful ways to represent such characters; high level spellcasters with access to plane shift (and/or gate. That spell is available to most (Cleric, Druid, Sorcerer, Warlock, Wizard) spellcasting classes, and so having that ability be part of the class ability makes it fit neatly into the D&D rules without wonky extra rules or options.



        If you wanted a D&D feature/option which could represent the Planeswalker 'Spark' (a MtG term), it would need to be independent of classes and races so it could still represent the variety of Planeswalkers possible, and the ability to cast a 7th level spell, even if restricted to self only or similar, is probably beyond to 'power-scope' of feats and backgrounds and over in the Epic Boon territory (see DMG p. 231). What you do in terms the trauma usually necessary to ignite a persons Spark, is your own business.



        As for lore, any lore about MtG Planeswalkers are going to found in MtG specific material, not the 'core' D&D stuff.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 12 hours ago

























        answered 12 hours ago









        Someone_EvilSomeone_Evil

        3,179831




        3,179831






























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