Is this Half-dragon Quaggoth boss monster balanced? Announcing the arrival of Valued Associate...

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Is this Half-dragon Quaggoth boss monster balanced?



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)What is the Challenge Rating of this custom “Volcanic Dragon”?How do I calculate the CR of a monster that spends their turns healing?I think my Eidolon is doing too much damageIs this homebrewed artifact balanced/functional?Can I combine Haste, Green Flame Blade, Divine Smite, and Thunderous Smite like this?Is this Library-encounter balanced?“Episode Boss” encounter balance assessmentIs this “Timberwolf” Balanced?How should this homebrew class be rebalanced?Do the following modifications to the 2019 UA artificer make it unbalanced with other classes?





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$begingroup$


This is going to be the first boss for my upcoming campaign. I have 7 5th level players, and this fight is meant to challenge them quite a bit. There will also be a down leveled mage (Challenge rating 4) and at least 2 regular quagoths.



The story is that this quagoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.



I would like to know if this monster is ready to be thrown at my players. If it is too overpowered or underpowered at its current challenge rating. And what I can do to fix any balancing problems found in the stats of this monster.




Treill



Half-dragon Quaggoth Thonot (5th level sorcerer)



Armor Class: 18 (permanent Barkskin, Dragonic resilience, ring of protection)



Hit points: 70 (10d8+3)



Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (16; +3) Cha (16; +3)



Saving Throws: Str +6, Con +6



Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.



Challenge: 7



Wounded Fury. While he has 20 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.



Lighting resistance.



Meta magic. 5 sorcery points, Twined spell, .



Multiattack. The quaggoth makes two claw attacks.



Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) slashing damage, puls 4 (1d8) fire damge, and 7 (1d8+3) fire damge to second target. (Only one calaw attack per turn may use green flame balde).



Lighting breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lighting damage, or half as much on a successful save.



Spellcasting. Treill is a 4th level caster, his casting ability is Charisma. DC 14, +6 to hit with spell attacks.



Cantrips (at will) firebolt, sword burst, poison spray, predestination, Toll the Dead, Green flame blade.



1st level (4 slots): Cormatic orb, magic missile, shield.



2nd level (3 slots): Invisibility, spider climb.



3rd level (2 slots) Lighting bolt.



Innate spellcasting Thonot DC 14. +6 to hit.



At will : Mage hand, Feather fall.



1/day Cure wounds, enlarge/reduce, heat metal, mirror image.



Magic initiate (druid) DC 14, +6 to hit with spell attacks.



Cantrips: Thorn whip, druidcraft



1/day: healing word











share|improve this question











$endgroup$








  • 1




    $begingroup$
    Vtc for no system tag
    $endgroup$
    – goodguy5
    6 hours ago






  • 2




    $begingroup$
    What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
    $endgroup$
    – Someone_Evil
    5 hours ago








  • 1




    $begingroup$
    Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
    $endgroup$
    – Josiah Riggan
    5 hours ago






  • 1




    $begingroup$
    To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
    $endgroup$
    – Destruktor
    4 hours ago






  • 1




    $begingroup$
    Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
    $endgroup$
    – V2Blast
    1 hour ago


















1












$begingroup$


This is going to be the first boss for my upcoming campaign. I have 7 5th level players, and this fight is meant to challenge them quite a bit. There will also be a down leveled mage (Challenge rating 4) and at least 2 regular quagoths.



The story is that this quagoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.



I would like to know if this monster is ready to be thrown at my players. If it is too overpowered or underpowered at its current challenge rating. And what I can do to fix any balancing problems found in the stats of this monster.




Treill



Half-dragon Quaggoth Thonot (5th level sorcerer)



Armor Class: 18 (permanent Barkskin, Dragonic resilience, ring of protection)



Hit points: 70 (10d8+3)



Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (16; +3) Cha (16; +3)



Saving Throws: Str +6, Con +6



Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.



Challenge: 7



Wounded Fury. While he has 20 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.



Lighting resistance.



Meta magic. 5 sorcery points, Twined spell, .



Multiattack. The quaggoth makes two claw attacks.



Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) slashing damage, puls 4 (1d8) fire damge, and 7 (1d8+3) fire damge to second target. (Only one calaw attack per turn may use green flame balde).



Lighting breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lighting damage, or half as much on a successful save.



Spellcasting. Treill is a 4th level caster, his casting ability is Charisma. DC 14, +6 to hit with spell attacks.



Cantrips (at will) firebolt, sword burst, poison spray, predestination, Toll the Dead, Green flame blade.



1st level (4 slots): Cormatic orb, magic missile, shield.



2nd level (3 slots): Invisibility, spider climb.



3rd level (2 slots) Lighting bolt.



Innate spellcasting Thonot DC 14. +6 to hit.



At will : Mage hand, Feather fall.



1/day Cure wounds, enlarge/reduce, heat metal, mirror image.



Magic initiate (druid) DC 14, +6 to hit with spell attacks.



Cantrips: Thorn whip, druidcraft



1/day: healing word











share|improve this question











$endgroup$








  • 1




    $begingroup$
    Vtc for no system tag
    $endgroup$
    – goodguy5
    6 hours ago






  • 2




    $begingroup$
    What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
    $endgroup$
    – Someone_Evil
    5 hours ago








  • 1




    $begingroup$
    Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
    $endgroup$
    – Josiah Riggan
    5 hours ago






  • 1




    $begingroup$
    To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
    $endgroup$
    – Destruktor
    4 hours ago






  • 1




    $begingroup$
    Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
    $endgroup$
    – V2Blast
    1 hour ago














1












1








1


1



$begingroup$


This is going to be the first boss for my upcoming campaign. I have 7 5th level players, and this fight is meant to challenge them quite a bit. There will also be a down leveled mage (Challenge rating 4) and at least 2 regular quagoths.



The story is that this quagoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.



I would like to know if this monster is ready to be thrown at my players. If it is too overpowered or underpowered at its current challenge rating. And what I can do to fix any balancing problems found in the stats of this monster.




Treill



Half-dragon Quaggoth Thonot (5th level sorcerer)



Armor Class: 18 (permanent Barkskin, Dragonic resilience, ring of protection)



Hit points: 70 (10d8+3)



Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (16; +3) Cha (16; +3)



Saving Throws: Str +6, Con +6



Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.



Challenge: 7



Wounded Fury. While he has 20 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.



Lighting resistance.



Meta magic. 5 sorcery points, Twined spell, .



Multiattack. The quaggoth makes two claw attacks.



Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) slashing damage, puls 4 (1d8) fire damge, and 7 (1d8+3) fire damge to second target. (Only one calaw attack per turn may use green flame balde).



Lighting breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lighting damage, or half as much on a successful save.



Spellcasting. Treill is a 4th level caster, his casting ability is Charisma. DC 14, +6 to hit with spell attacks.



Cantrips (at will) firebolt, sword burst, poison spray, predestination, Toll the Dead, Green flame blade.



1st level (4 slots): Cormatic orb, magic missile, shield.



2nd level (3 slots): Invisibility, spider climb.



3rd level (2 slots) Lighting bolt.



Innate spellcasting Thonot DC 14. +6 to hit.



At will : Mage hand, Feather fall.



1/day Cure wounds, enlarge/reduce, heat metal, mirror image.



Magic initiate (druid) DC 14, +6 to hit with spell attacks.



Cantrips: Thorn whip, druidcraft



1/day: healing word











share|improve this question











$endgroup$




This is going to be the first boss for my upcoming campaign. I have 7 5th level players, and this fight is meant to challenge them quite a bit. There will also be a down leveled mage (Challenge rating 4) and at least 2 regular quagoths.



The story is that this quagoth found a dying dryad and consumed her heart, this made him a sorcerer as well as giving him some druid magic. Then the cult of the dragon found him and made him a half dragon. If the players don't kill him I plan on making him an NPC later on.



I would like to know if this monster is ready to be thrown at my players. If it is too overpowered or underpowered at its current challenge rating. And what I can do to fix any balancing problems found in the stats of this monster.




Treill



Half-dragon Quaggoth Thonot (5th level sorcerer)



Armor Class: 18 (permanent Barkskin, Dragonic resilience, ring of protection)



Hit points: 70 (10d8+3)



Str (16; +3) Dex (12; +1) Con (16; +3) Int (8; -1) Wis (16; +3) Cha (16; +3)



Saving Throws: Str +6, Con +6



Senses: Treill has blindsight out to 10 ft, and darkvision out to 180 ft.



Challenge: 7



Wounded Fury. While he has 20 hit points or fewer, Treill has advantage on attack rolls. In addition, he deals an extra 7 (2d6) damage to any target he hits with a melee attack.



Lighting resistance.



Meta magic. 5 sorcery points, Twined spell, .



Multiattack. The quaggoth makes two claw attacks.



Claw Attack. Melee Weapon Attack: + 5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) slashing damage, puls 4 (1d8) fire damge, and 7 (1d8+3) fire damge to second target. (Only one calaw attack per turn may use green flame balde).



Lighting breath Recharge (5-6). Treill can use his action to exhale destructive energy. Each creature in a 5 by 30 ft. line must make a Dexterity saving throw or take 24 (7d6) lighting damage, or half as much on a successful save.



Spellcasting. Treill is a 4th level caster, his casting ability is Charisma. DC 14, +6 to hit with spell attacks.



Cantrips (at will) firebolt, sword burst, poison spray, predestination, Toll the Dead, Green flame blade.



1st level (4 slots): Cormatic orb, magic missile, shield.



2nd level (3 slots): Invisibility, spider climb.



3rd level (2 slots) Lighting bolt.



Innate spellcasting Thonot DC 14. +6 to hit.



At will : Mage hand, Feather fall.



1/day Cure wounds, enlarge/reduce, heat metal, mirror image.



Magic initiate (druid) DC 14, +6 to hit with spell attacks.



Cantrips: Thorn whip, druidcraft



1/day: healing word








dnd-5e homebrew balance monster-design






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 1 hour ago







Josiah Riggan

















asked 6 hours ago









Josiah RigganJosiah Riggan

988123




988123








  • 1




    $begingroup$
    Vtc for no system tag
    $endgroup$
    – goodguy5
    6 hours ago






  • 2




    $begingroup$
    What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
    $endgroup$
    – Someone_Evil
    5 hours ago








  • 1




    $begingroup$
    Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
    $endgroup$
    – Josiah Riggan
    5 hours ago






  • 1




    $begingroup$
    To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
    $endgroup$
    – Destruktor
    4 hours ago






  • 1




    $begingroup$
    Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
    $endgroup$
    – V2Blast
    1 hour ago














  • 1




    $begingroup$
    Vtc for no system tag
    $endgroup$
    – goodguy5
    6 hours ago






  • 2




    $begingroup$
    What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
    $endgroup$
    – Someone_Evil
    5 hours ago








  • 1




    $begingroup$
    Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
    $endgroup$
    – Josiah Riggan
    5 hours ago






  • 1




    $begingroup$
    To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
    $endgroup$
    – Destruktor
    4 hours ago






  • 1




    $begingroup$
    Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
    $endgroup$
    – V2Blast
    1 hour ago








1




1




$begingroup$
Vtc for no system tag
$endgroup$
– goodguy5
6 hours ago




$begingroup$
Vtc for no system tag
$endgroup$
– goodguy5
6 hours ago




2




2




$begingroup$
What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
$endgroup$
– Someone_Evil
5 hours ago






$begingroup$
What exactly is your question? Your title asks for 'Balanced', but what is it you want it balanced as and against?
$endgroup$
– Someone_Evil
5 hours ago






1




1




$begingroup$
Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
$endgroup$
– Josiah Riggan
5 hours ago




$begingroup$
Most of my questions need to be edited by a reader before they are clear to anyone but me. Feel free to take a knife to this question and alter it in any way. I will try to keep an open mind.
$endgroup$
– Josiah Riggan
5 hours ago




1




1




$begingroup$
To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
$endgroup$
– Destruktor
4 hours ago




$begingroup$
To truely balance the encounter, you should consider the Action Economy as well. Will the Boss Monster presented here be the only enemy? Or will there be underlings in the combat as well? These things have a HUGE impact on encounter balance.
$endgroup$
– Destruktor
4 hours ago




1




1




$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
1 hour ago




$begingroup$
Please don't edit your post to change the creature's stats after people have answered, invalidating existing answers. Instead, make a new post asking if the revised stats are balanced, if needed. Relevant metas: How can I ask a good homebrew review question?, Can we develop a system to avoid/discourage subsequent homebrew critique question edits?
$endgroup$
– V2Blast
1 hour ago










2 Answers
2






active

oldest

votes


















3












$begingroup$

This would not be a real challenge for 3 characters



Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.



How it should look



You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.



DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.

Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.






share|improve this answer









$endgroup$





















    2












    $begingroup$

    No, this monster is much too weak for CR7.



    The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.



    There's a table in the DMG (p. 274) with this information.






    share|improve this answer











    $endgroup$













    • $begingroup$
      Thank you, revisions will be made once I have a look at this, please review it again once I have done that.
      $endgroup$
      – Josiah Riggan
      2 hours ago










    • $begingroup$
      That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
      $endgroup$
      – V2Blast
      1 hour ago












    Your Answer








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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    3












    $begingroup$

    This would not be a real challenge for 3 characters



    Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.



    How it should look



    You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.



    DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.

    Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.






    share|improve this answer









    $endgroup$


















      3












      $begingroup$

      This would not be a real challenge for 3 characters



      Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.



      How it should look



      You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.



      DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.

      Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.






      share|improve this answer









      $endgroup$
















        3












        3








        3





        $begingroup$

        This would not be a real challenge for 3 characters



        Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.



        How it should look



        You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.



        DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.

        Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.






        share|improve this answer









        $endgroup$



        This would not be a real challenge for 3 characters



        Your creature is about CR2. 3 moderately optimizer characters would rip it apart in 2 rounds. Against 7, it should not last a round.



        How it should look



        You say you want to challenge your players, this sounds like at least a Hard encounter, 5250 XP for 7 players. For a single creature it is CR9.



        DMG says (page 274), such a creature should have AC 16, attack bonus 7, HP 191-205, damage 57-62.

        Your's is very far behind everything but AC. On damage and HP it is downright crippled, a CR1 is supposed to have more HP.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 5 hours ago









        AndrásAndrás

        29.7k15113209




        29.7k15113209

























            2












            $begingroup$

            No, this monster is much too weak for CR7.



            The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.



            There's a table in the DMG (p. 274) with this information.






            share|improve this answer











            $endgroup$













            • $begingroup$
              Thank you, revisions will be made once I have a look at this, please review it again once I have done that.
              $endgroup$
              – Josiah Riggan
              2 hours ago










            • $begingroup$
              That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
              $endgroup$
              – V2Blast
              1 hour ago
















            2












            $begingroup$

            No, this monster is much too weak for CR7.



            The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.



            There's a table in the DMG (p. 274) with this information.






            share|improve this answer











            $endgroup$













            • $begingroup$
              Thank you, revisions will be made once I have a look at this, please review it again once I have done that.
              $endgroup$
              – Josiah Riggan
              2 hours ago










            • $begingroup$
              That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
              $endgroup$
              – V2Blast
              1 hour ago














            2












            2








            2





            $begingroup$

            No, this monster is much too weak for CR7.



            The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.



            There's a table in the DMG (p. 274) with this information.






            share|improve this answer











            $endgroup$



            No, this monster is much too weak for CR7.



            The guidelines tell us that a CR7 monster is expected to have AC 15 and 161-175hp, with 45-50 damage per round (averaged over three rounds) at +6 to hit (or DC15 save). Of course individual monsters will vary, but your monster has far too few hit points and also does not deal enough damage.



            There's a table in the DMG (p. 274) with this information.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 1 hour ago









            V2Blast

            27.6k598168




            27.6k598168










            answered 5 hours ago









            Dan BDan B

            39.5k879150




            39.5k879150












            • $begingroup$
              Thank you, revisions will be made once I have a look at this, please review it again once I have done that.
              $endgroup$
              – Josiah Riggan
              2 hours ago










            • $begingroup$
              That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
              $endgroup$
              – V2Blast
              1 hour ago


















            • $begingroup$
              Thank you, revisions will be made once I have a look at this, please review it again once I have done that.
              $endgroup$
              – Josiah Riggan
              2 hours ago










            • $begingroup$
              That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
              $endgroup$
              – V2Blast
              1 hour ago
















            $begingroup$
            Thank you, revisions will be made once I have a look at this, please review it again once I have done that.
            $endgroup$
            – Josiah Riggan
            2 hours ago




            $begingroup$
            Thank you, revisions will be made once I have a look at this, please review it again once I have done that.
            $endgroup$
            – Josiah Riggan
            2 hours ago












            $begingroup$
            That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
            $endgroup$
            – V2Blast
            1 hour ago




            $begingroup$
            That online web tool is reduplicating non-SRD content - specifically the Monster Statistics By Challenge Rating table from the DMG - so it has been edited out of the answer.
            $endgroup$
            – V2Blast
            1 hour ago


















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