Back to the Future (1985 video game) Contents Gameplay Reception References External links Navigation...


1985 video gamesAmstrad CPC gamesBack to the Future video gamesCommodore 64 gamesSingle-player video gamesVideo games developed in the United KingdomVideo games set in 1955ZX Spectrum games


video gameElectric Dreams SoftwareZX SpectrumCommodore 64Amstrad CPCfilm of the same namephotographpoemscoffeeguitarskateboard




































Back to the Future

BTTFeuBoxShotC64.jpg
Commodore 64 cover art image

Developer(s)
Software Images (Mark Eyles, Martin Walker, Herv Jones, Mike Saxby)
Publisher(s) Electric Dreams Software
Series Back to the Future
Platform(s)
Amstrad CPC, Commodore 64, ZX Spectrum
Release
Commodore 64:


  • NA: 1985[1]


  • EU: 1986[1]

Amstrad CPC:

  • EU: 1985[2]
ZX Spectrum:

  • EU: 1985[3]

Genre(s) Adventure
Mode(s) Single-player

Back to the Future is the name of a 1985 video game released by Electric Dreams Software for the ZX Spectrum, Commodore 64 and Amstrad CPC. The game is loosely based on the 1985 film of the same name.




Contents






  • 1 Gameplay


  • 2 Reception


    • 2.1 Rerelease




  • 3 References


  • 4 External links





Gameplay


The game is a side view arcade adventure. The aim of the game is to get George McFly to spend as much time as possible with Lorraine Baines. The more time George and Lorraine spend together, the more they will fall in love, and thus more segments will be added to the family photograph in the
bottom right corner. The photograph in the bottom right and left of the screen gradually disappear if the player does nothing, thus setting a time limit on the game.


The player can find various object to help him such as love poems, a cup of coffee, alien suit and a guitar. He also has a skateboard to move around quickly.



Reception





Reception






















Review scores
Publication Score
Crash 40%[5]
Sinclair User 4/10[6]
Your Sinclair 4/10[4]

MicroHobby (ES)
6/10 [7]

Max Phillips, reviewer for YS magazine, summarised the game as "Not a bad conversion of the plot. Nice to see an original game concept. It may even be very clever. But I can't say it's very much fun to play". ZX Computing magazine said it was "overpriced and over-hyped",[8] and Computer Gamer added "Buy this at your peril".[9]


Mark Eyles, one of the developers, commented


Back to the Future was a bit of a rush. We knocked it out in about two months flat. We really wanted about twice as long to do the film justice, but the deadline was pressing...[10]



Rerelease


Virgin included the game in their 1987 compilation Now Games 4, along with Dan Dare: Pilot of the Future, Mission Omega, Hacker and Jonah Barrington Squash.


The game was also included in The Story So Far Volume IV compilation in 1989, along with Wonder Boy, Quartet, Aliens, The Eidolon and Ghostbusters. On this occasion, the game achieved the lowest score on the compilation from YS magazine, who concluded that it was "a total waste of tape".[11]



References










  1. ^ ab Commodore 64 release information at GameFAQs


  2. ^ Amstrad CPC release information at GameFAQs


  3. ^ ZX Spectrum release information at GameFAQs


  4. ^ "Archived copy". Archived from the original on 2012-02-01. Retrieved 2012-01-02.CS1 maint: Archived copy as title (link).mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:"""""""'""'"}.mw-parser-output .citation .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}


  5. ^ Crash magazine review


  6. ^ Sinclair User review


  7. ^ MicroHobby issue 91 page 15


  8. ^ ZX Computing magazine, issue 8606 page 11


  9. ^ Computer Gamer magazine issue 15 page 63


  10. ^ Sinclair User, December 1986


  11. ^ "Archived copy". Archived from the original on 2012-02-01. Retrieved 2012-01-03.CS1 maint: Archived copy as title (link)




External links



  • Back to the Future at Lemon 64







Popular posts from this blog

Why do type traits not work with types in namespace scope?What are POD types in C++?Why can templates only be...

Will tsunami waves travel forever if there was no land?Why do tsunami waves begin with the water flowing away...

Simple Scan not detecting my scanner (Brother DCP-7055W)Brother MFC-L2700DW printer can print, can't...