Final Lap Twin See also References Navigation menuexpanding ite


1989 video gamesTurboGrafx-16 gamesTurboGrafx-16-only gamesNamco gamesRacing video gamesVideo games developed in JapanRacing video game stubs


racing/role-playing gamePC Enginearcade gameprotagonist



































Final Lap Twin
Final Lap Twin Coverart.png
Developer(s) Namco
Publisher(s)


  • JP: Namco


  • NA: NEC

Composer(s) Katsuhiro Hayashi
Platform(s) PC Engine/TurboGrafx-16
Release


  • JP: July 7, 1989[1]


  • NA: 1990

Genre(s) Racing RPG
Mode(s)
Single-player, multiplayer

Final Lap Twin (ファイナルラップツイン, Fainaru Rappu Tsuin) is a hybrid racing/role-playing game released for the PC Engine in 1989 and the TurboGrafx-16 in 1990, as a spin-off to the 1987 arcade game Final Lap. The protagonist is on a quest to live up to the reputation of his racing-champion dad. He travels over the map, meeting small-time racers, and must race his car to earn money that he spends on upgrading his car, eventually facing the local racing champion. After beating the rest of the local racing champions in the various cities, the protagonist must go through a maze to find the final upgrades of the different parts of his car, and then face the world racing champion.



See also



  • Final Lap

  • Inazuma Eleven

  • World Court Tennis



References





  1. ^ http://www.gamefaqs.com/console/turbo16/data/588968.html









Popular posts from this blog

Why do type traits not work with types in namespace scope?What are POD types in C++?Why can templates only be...

Will tsunami waves travel forever if there was no land?Why do tsunami waves begin with the water flowing away...

Simple Scan not detecting my scanner (Brother DCP-7055W)Brother MFC-L2700DW printer can print, can't...