Is it possible to record a short contained sound no longer than 60 milliseconds?What sound effects edit...
What does it mean to describe someone as a butt steak?
Character reincarnated...as a snail
What does "Puller Prush Person" mean?
Alternative to sending password over mail?
Intersection point of 2 lines defined by 2 points each
Can an x86 CPU running in real mode be considered to be basically an 8086 CPU?
NMaximize is not converging to a solution
Do I have a twin with permutated remainders?
When a company launches a new product do they "come out" with a new product or do they "come up" with a new product?
How can I prevent hyper evolved versions of regular creatures from wiping out their cousins?
Replacing matching entries in one column of a file by another column from a different file
Can a vampire attack twice with their claws using Multiattack?
Approximately how much travel time was saved by the opening of the Suez Canal in 1869?
Why do I get two different answers for this counting problem?
strTok function (thread safe, supports empty tokens, doesn't change string)
Can I ask the recruiters in my resume to put the reason why I am rejected?
Can a Cauchy sequence converge for one metric while not converging for another?
Paid for article while in US on F-1 visa?
Find the result of this dual key cipher
Arrow those variables!
How to draw a waving flag in TikZ
I'm flying to France today and my passport expires in less than 2 months
Why does Kotter return in Welcome Back Kotter?
What does the "remote control" for a QF-4 look like?
Is it possible to record a short contained sound no longer than 60 milliseconds?
What sound effects edit 'sound creation' has stumped you like no other?Creating Mech Sounds Similar to Gundam WingHow do I fix USB Mic Static through a preamp?Digital Kazoo FilterSoftware recommendation for cleaning out audio recordingCuBase LE 5 Static NoisesFix for terrible “Hard Drive Noise” Audio Interference?How can I simply record, edit, and export one track of V/O?Help identifying source of unwanted noiseMake it sound like outdoors
I wish to play a short sound in an app (60 Milliseconds is ideal), however I'm noticing glitches in the sound on the current clip I have made.
I'm wondering if these glitches have to do with any ambient noise and improper audio recording (by me). I.E.: audio with reverb is longer than the audio length (after cut).
So my question, Is it possible to record such a short sound and (after noise reduction) won't sound like a static glitchy mess?
I have a Zoom H4N, and am using a sample rate of 48000 Hz. I suppose if I lower my mic gain, I can try to eliminate some noise off the bat. Otherwise I'm not used to having to be this specific about recording audio, so any help is appreciated.
Just for a background on the sound I'm trying to record: Try picturing a short synthesized beep, except created through percussive means (ex: a clap, or a knock on wood, etc.). The more I think about it, I feel like the reverb of the short sound in the room might make this difficult.
Alternatively, would a MIDI sound be a better choice?
audio-recording sound-effects midi
New contributor
add a comment |
I wish to play a short sound in an app (60 Milliseconds is ideal), however I'm noticing glitches in the sound on the current clip I have made.
I'm wondering if these glitches have to do with any ambient noise and improper audio recording (by me). I.E.: audio with reverb is longer than the audio length (after cut).
So my question, Is it possible to record such a short sound and (after noise reduction) won't sound like a static glitchy mess?
I have a Zoom H4N, and am using a sample rate of 48000 Hz. I suppose if I lower my mic gain, I can try to eliminate some noise off the bat. Otherwise I'm not used to having to be this specific about recording audio, so any help is appreciated.
Just for a background on the sound I'm trying to record: Try picturing a short synthesized beep, except created through percussive means (ex: a clap, or a knock on wood, etc.). The more I think about it, I feel like the reverb of the short sound in the room might make this difficult.
Alternatively, would a MIDI sound be a better choice?
audio-recording sound-effects midi
New contributor
Hi Matthew and Welcome. A sample of the sound would help provide better answers, as we'd know what kind of distortion or artifacts you're referring to. Does it only sound distorted when played back through the phone's speaker/s?
– Marc W
13 mins ago
add a comment |
I wish to play a short sound in an app (60 Milliseconds is ideal), however I'm noticing glitches in the sound on the current clip I have made.
I'm wondering if these glitches have to do with any ambient noise and improper audio recording (by me). I.E.: audio with reverb is longer than the audio length (after cut).
So my question, Is it possible to record such a short sound and (after noise reduction) won't sound like a static glitchy mess?
I have a Zoom H4N, and am using a sample rate of 48000 Hz. I suppose if I lower my mic gain, I can try to eliminate some noise off the bat. Otherwise I'm not used to having to be this specific about recording audio, so any help is appreciated.
Just for a background on the sound I'm trying to record: Try picturing a short synthesized beep, except created through percussive means (ex: a clap, or a knock on wood, etc.). The more I think about it, I feel like the reverb of the short sound in the room might make this difficult.
Alternatively, would a MIDI sound be a better choice?
audio-recording sound-effects midi
New contributor
I wish to play a short sound in an app (60 Milliseconds is ideal), however I'm noticing glitches in the sound on the current clip I have made.
I'm wondering if these glitches have to do with any ambient noise and improper audio recording (by me). I.E.: audio with reverb is longer than the audio length (after cut).
So my question, Is it possible to record such a short sound and (after noise reduction) won't sound like a static glitchy mess?
I have a Zoom H4N, and am using a sample rate of 48000 Hz. I suppose if I lower my mic gain, I can try to eliminate some noise off the bat. Otherwise I'm not used to having to be this specific about recording audio, so any help is appreciated.
Just for a background on the sound I'm trying to record: Try picturing a short synthesized beep, except created through percussive means (ex: a clap, or a knock on wood, etc.). The more I think about it, I feel like the reverb of the short sound in the room might make this difficult.
Alternatively, would a MIDI sound be a better choice?
audio-recording sound-effects midi
audio-recording sound-effects midi
New contributor
New contributor
New contributor
asked 3 hours ago
Matthew StromMatthew Strom
62
62
New contributor
New contributor
Hi Matthew and Welcome. A sample of the sound would help provide better answers, as we'd know what kind of distortion or artifacts you're referring to. Does it only sound distorted when played back through the phone's speaker/s?
– Marc W
13 mins ago
add a comment |
Hi Matthew and Welcome. A sample of the sound would help provide better answers, as we'd know what kind of distortion or artifacts you're referring to. Does it only sound distorted when played back through the phone's speaker/s?
– Marc W
13 mins ago
Hi Matthew and Welcome. A sample of the sound would help provide better answers, as we'd know what kind of distortion or artifacts you're referring to. Does it only sound distorted when played back through the phone's speaker/s?
– Marc W
13 mins ago
Hi Matthew and Welcome. A sample of the sound would help provide better answers, as we'd know what kind of distortion or artifacts you're referring to. Does it only sound distorted when played back through the phone's speaker/s?
– Marc W
13 mins ago
add a comment |
2 Answers
2
active
oldest
votes
You can use any sound you like and at the length you want, if you use an simple audio editor like Audacity, or a more advanced solution that can offer MIDI/synths, and additional tracks like Pro Tools.
I would first source the sounds either by recording them or using an instrument or synth that you can record into a digital audio workstation, then edit and fade them to the length that is most compatible.
When exporting the sounds, ensure that it is also compatible with the app or mobile OS by also matching the correct sample rate and Bit depth. You might benefit by converting it to MP3 to save disk space (Audacity or iTunes can do this).
add a comment |
You're probably experiencing the joys of a non-zero crossing at the edit points. Sure, you can record a sound and then shorten it in a DAW, as Joel has mentioned, but you do need to make sure you put a short fade in and fade out at the start and end of the sample.
If you do not, the DAC will have to deal with outputting sample values that will ensure that you have a very hard edge at the start and end of the sample which will result in a very nasty audible click at the start and end of playback.
To fix this you need to fade that sample in gradually and then fade out again. Doesn't have to be a long fade, just enough to get from a sample value of 0 to your audio level and then back again to zero once you have finished.
add a comment |
Your Answer
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "512"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Matthew Strom is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fsound.stackexchange.com%2fquestions%2f45657%2fis-it-possible-to-record-a-short-contained-sound-no-longer-than-60-milliseconds%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
You can use any sound you like and at the length you want, if you use an simple audio editor like Audacity, or a more advanced solution that can offer MIDI/synths, and additional tracks like Pro Tools.
I would first source the sounds either by recording them or using an instrument or synth that you can record into a digital audio workstation, then edit and fade them to the length that is most compatible.
When exporting the sounds, ensure that it is also compatible with the app or mobile OS by also matching the correct sample rate and Bit depth. You might benefit by converting it to MP3 to save disk space (Audacity or iTunes can do this).
add a comment |
You can use any sound you like and at the length you want, if you use an simple audio editor like Audacity, or a more advanced solution that can offer MIDI/synths, and additional tracks like Pro Tools.
I would first source the sounds either by recording them or using an instrument or synth that you can record into a digital audio workstation, then edit and fade them to the length that is most compatible.
When exporting the sounds, ensure that it is also compatible with the app or mobile OS by also matching the correct sample rate and Bit depth. You might benefit by converting it to MP3 to save disk space (Audacity or iTunes can do this).
add a comment |
You can use any sound you like and at the length you want, if you use an simple audio editor like Audacity, or a more advanced solution that can offer MIDI/synths, and additional tracks like Pro Tools.
I would first source the sounds either by recording them or using an instrument or synth that you can record into a digital audio workstation, then edit and fade them to the length that is most compatible.
When exporting the sounds, ensure that it is also compatible with the app or mobile OS by also matching the correct sample rate and Bit depth. You might benefit by converting it to MP3 to save disk space (Audacity or iTunes can do this).
You can use any sound you like and at the length you want, if you use an simple audio editor like Audacity, or a more advanced solution that can offer MIDI/synths, and additional tracks like Pro Tools.
I would first source the sounds either by recording them or using an instrument or synth that you can record into a digital audio workstation, then edit and fade them to the length that is most compatible.
When exporting the sounds, ensure that it is also compatible with the app or mobile OS by also matching the correct sample rate and Bit depth. You might benefit by converting it to MP3 to save disk space (Audacity or iTunes can do this).
answered 2 hours ago
Joel PintericJoel Pinteric
46539
46539
add a comment |
add a comment |
You're probably experiencing the joys of a non-zero crossing at the edit points. Sure, you can record a sound and then shorten it in a DAW, as Joel has mentioned, but you do need to make sure you put a short fade in and fade out at the start and end of the sample.
If you do not, the DAC will have to deal with outputting sample values that will ensure that you have a very hard edge at the start and end of the sample which will result in a very nasty audible click at the start and end of playback.
To fix this you need to fade that sample in gradually and then fade out again. Doesn't have to be a long fade, just enough to get from a sample value of 0 to your audio level and then back again to zero once you have finished.
add a comment |
You're probably experiencing the joys of a non-zero crossing at the edit points. Sure, you can record a sound and then shorten it in a DAW, as Joel has mentioned, but you do need to make sure you put a short fade in and fade out at the start and end of the sample.
If you do not, the DAC will have to deal with outputting sample values that will ensure that you have a very hard edge at the start and end of the sample which will result in a very nasty audible click at the start and end of playback.
To fix this you need to fade that sample in gradually and then fade out again. Doesn't have to be a long fade, just enough to get from a sample value of 0 to your audio level and then back again to zero once you have finished.
add a comment |
You're probably experiencing the joys of a non-zero crossing at the edit points. Sure, you can record a sound and then shorten it in a DAW, as Joel has mentioned, but you do need to make sure you put a short fade in and fade out at the start and end of the sample.
If you do not, the DAC will have to deal with outputting sample values that will ensure that you have a very hard edge at the start and end of the sample which will result in a very nasty audible click at the start and end of playback.
To fix this you need to fade that sample in gradually and then fade out again. Doesn't have to be a long fade, just enough to get from a sample value of 0 to your audio level and then back again to zero once you have finished.
You're probably experiencing the joys of a non-zero crossing at the edit points. Sure, you can record a sound and then shorten it in a DAW, as Joel has mentioned, but you do need to make sure you put a short fade in and fade out at the start and end of the sample.
If you do not, the DAC will have to deal with outputting sample values that will ensure that you have a very hard edge at the start and end of the sample which will result in a very nasty audible click at the start and end of playback.
To fix this you need to fade that sample in gradually and then fade out again. Doesn't have to be a long fade, just enough to get from a sample value of 0 to your audio level and then back again to zero once you have finished.
edited 3 mins ago
answered 43 mins ago
MarkMark
3,362820
3,362820
add a comment |
add a comment |
Matthew Strom is a new contributor. Be nice, and check out our Code of Conduct.
Matthew Strom is a new contributor. Be nice, and check out our Code of Conduct.
Matthew Strom is a new contributor. Be nice, and check out our Code of Conduct.
Matthew Strom is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Sound Design Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fsound.stackexchange.com%2fquestions%2f45657%2fis-it-possible-to-record-a-short-contained-sound-no-longer-than-60-milliseconds%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Hi Matthew and Welcome. A sample of the sound would help provide better answers, as we'd know what kind of distortion or artifacts you're referring to. Does it only sound distorted when played back through the phone's speaker/s?
– Marc W
13 mins ago