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Does the STL have a way to apply a function before calling less than?



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A lot of algorithms accept a comparison object. Often, I end up with something like



std::sort(begin, end, [&](auto const& lhs, auto const& rhs) {
return Function(lhs) < Function(rhs);
});


Is there anything in the STL to apply a Function before calling less than? So I could write:



std::sort(begin, end, std::DoesThisExist(Function));


I know I could write my own, but I wonder if this already exists. I glanced through cpprefence but didn't see it. Could easily have missed it.










share|improve this question







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  • I don't think this exists, however, it should be very easy to write.

    – JVApen
    2 hours ago


















9















A lot of algorithms accept a comparison object. Often, I end up with something like



std::sort(begin, end, [&](auto const& lhs, auto const& rhs) {
return Function(lhs) < Function(rhs);
});


Is there anything in the STL to apply a Function before calling less than? So I could write:



std::sort(begin, end, std::DoesThisExist(Function));


I know I could write my own, but I wonder if this already exists. I glanced through cpprefence but didn't see it. Could easily have missed it.










share|improve this question







New contributor




Fomar putes is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





















  • I don't think this exists, however, it should be very easy to write.

    – JVApen
    2 hours ago














9












9








9








A lot of algorithms accept a comparison object. Often, I end up with something like



std::sort(begin, end, [&](auto const& lhs, auto const& rhs) {
return Function(lhs) < Function(rhs);
});


Is there anything in the STL to apply a Function before calling less than? So I could write:



std::sort(begin, end, std::DoesThisExist(Function));


I know I could write my own, but I wonder if this already exists. I glanced through cpprefence but didn't see it. Could easily have missed it.










share|improve this question







New contributor




Fomar putes is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












A lot of algorithms accept a comparison object. Often, I end up with something like



std::sort(begin, end, [&](auto const& lhs, auto const& rhs) {
return Function(lhs) < Function(rhs);
});


Is there anything in the STL to apply a Function before calling less than? So I could write:



std::sort(begin, end, std::DoesThisExist(Function));


I know I could write my own, but I wonder if this already exists. I glanced through cpprefence but didn't see it. Could easily have missed it.







c++






share|improve this question







New contributor




Fomar putes is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




Fomar putes is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question






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asked 4 hours ago









Fomar putesFomar putes

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483




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Fomar putes is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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Check out our Code of Conduct.













  • I don't think this exists, however, it should be very easy to write.

    – JVApen
    2 hours ago



















  • I don't think this exists, however, it should be very easy to write.

    – JVApen
    2 hours ago

















I don't think this exists, however, it should be very easy to write.

– JVApen
2 hours ago





I don't think this exists, however, it should be very easy to write.

– JVApen
2 hours ago












2 Answers
2






active

oldest

votes


















4














The STL should have a sort that works on a transform of the elements rather than the elements themselves. The reason for this being that Function could actually be costly. By simply incorporating it into the comparison as you did you invoke Function nlog(n) times rather than the optimal n.




To sort arrays in parallel using STL algorithm :




std::sort(std::execution::par, container.begin(), container.end(), comparison_object);


Anyway, I think if you try to just sort with ranges::view::transform it will probably still call your function ~n log n many times. But you could just do something like:



auto values = /* some container */;
auto keys = values | ranges::view::transform(f) | ranges::to_vector;
ranges::sort(ranges::view::zip(keys, values),
[](auto const& x, auto const& y) { return std::get<0>(x) < std::get<0>(y); });





share|improve this answer
























  • Calling a transform n log n times matters only if its expense is significant compared to the comparison and permutation. In common cases where the “transform” is just selecting a member or performing simple arithmetic, allocating the space for the key values would be much worse than the repeated work.

    – Davis Herring
    35 mins ago



















1














The Ranges TS (which has been merged for C++20) defines variations of many of the standard algorithms that include projections with exactly this behavior.






share|improve this answer
























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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    4














    The STL should have a sort that works on a transform of the elements rather than the elements themselves. The reason for this being that Function could actually be costly. By simply incorporating it into the comparison as you did you invoke Function nlog(n) times rather than the optimal n.




    To sort arrays in parallel using STL algorithm :




    std::sort(std::execution::par, container.begin(), container.end(), comparison_object);


    Anyway, I think if you try to just sort with ranges::view::transform it will probably still call your function ~n log n many times. But you could just do something like:



    auto values = /* some container */;
    auto keys = values | ranges::view::transform(f) | ranges::to_vector;
    ranges::sort(ranges::view::zip(keys, values),
    [](auto const& x, auto const& y) { return std::get<0>(x) < std::get<0>(y); });





    share|improve this answer
























    • Calling a transform n log n times matters only if its expense is significant compared to the comparison and permutation. In common cases where the “transform” is just selecting a member or performing simple arithmetic, allocating the space for the key values would be much worse than the repeated work.

      – Davis Herring
      35 mins ago
















    4














    The STL should have a sort that works on a transform of the elements rather than the elements themselves. The reason for this being that Function could actually be costly. By simply incorporating it into the comparison as you did you invoke Function nlog(n) times rather than the optimal n.




    To sort arrays in parallel using STL algorithm :




    std::sort(std::execution::par, container.begin(), container.end(), comparison_object);


    Anyway, I think if you try to just sort with ranges::view::transform it will probably still call your function ~n log n many times. But you could just do something like:



    auto values = /* some container */;
    auto keys = values | ranges::view::transform(f) | ranges::to_vector;
    ranges::sort(ranges::view::zip(keys, values),
    [](auto const& x, auto const& y) { return std::get<0>(x) < std::get<0>(y); });





    share|improve this answer
























    • Calling a transform n log n times matters only if its expense is significant compared to the comparison and permutation. In common cases where the “transform” is just selecting a member or performing simple arithmetic, allocating the space for the key values would be much worse than the repeated work.

      – Davis Herring
      35 mins ago














    4












    4








    4







    The STL should have a sort that works on a transform of the elements rather than the elements themselves. The reason for this being that Function could actually be costly. By simply incorporating it into the comparison as you did you invoke Function nlog(n) times rather than the optimal n.




    To sort arrays in parallel using STL algorithm :




    std::sort(std::execution::par, container.begin(), container.end(), comparison_object);


    Anyway, I think if you try to just sort with ranges::view::transform it will probably still call your function ~n log n many times. But you could just do something like:



    auto values = /* some container */;
    auto keys = values | ranges::view::transform(f) | ranges::to_vector;
    ranges::sort(ranges::view::zip(keys, values),
    [](auto const& x, auto const& y) { return std::get<0>(x) < std::get<0>(y); });





    share|improve this answer













    The STL should have a sort that works on a transform of the elements rather than the elements themselves. The reason for this being that Function could actually be costly. By simply incorporating it into the comparison as you did you invoke Function nlog(n) times rather than the optimal n.




    To sort arrays in parallel using STL algorithm :




    std::sort(std::execution::par, container.begin(), container.end(), comparison_object);


    Anyway, I think if you try to just sort with ranges::view::transform it will probably still call your function ~n log n many times. But you could just do something like:



    auto values = /* some container */;
    auto keys = values | ranges::view::transform(f) | ranges::to_vector;
    ranges::sort(ranges::view::zip(keys, values),
    [](auto const& x, auto const& y) { return std::get<0>(x) < std::get<0>(y); });






    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered 2 hours ago









    Ben Chaliah AyoubBen Chaliah Ayoub

    2,422217




    2,422217













    • Calling a transform n log n times matters only if its expense is significant compared to the comparison and permutation. In common cases where the “transform” is just selecting a member or performing simple arithmetic, allocating the space for the key values would be much worse than the repeated work.

      – Davis Herring
      35 mins ago



















    • Calling a transform n log n times matters only if its expense is significant compared to the comparison and permutation. In common cases where the “transform” is just selecting a member or performing simple arithmetic, allocating the space for the key values would be much worse than the repeated work.

      – Davis Herring
      35 mins ago

















    Calling a transform n log n times matters only if its expense is significant compared to the comparison and permutation. In common cases where the “transform” is just selecting a member or performing simple arithmetic, allocating the space for the key values would be much worse than the repeated work.

    – Davis Herring
    35 mins ago





    Calling a transform n log n times matters only if its expense is significant compared to the comparison and permutation. In common cases where the “transform” is just selecting a member or performing simple arithmetic, allocating the space for the key values would be much worse than the repeated work.

    – Davis Herring
    35 mins ago













    1














    The Ranges TS (which has been merged for C++20) defines variations of many of the standard algorithms that include projections with exactly this behavior.






    share|improve this answer




























      1














      The Ranges TS (which has been merged for C++20) defines variations of many of the standard algorithms that include projections with exactly this behavior.






      share|improve this answer


























        1












        1








        1







        The Ranges TS (which has been merged for C++20) defines variations of many of the standard algorithms that include projections with exactly this behavior.






        share|improve this answer













        The Ranges TS (which has been merged for C++20) defines variations of many of the standard algorithms that include projections with exactly this behavior.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 4 hours ago









        Davis HerringDavis Herring

        9,1001736




        9,1001736






















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