Of what use is Arcane Recovery to an Elf Wizard?Is 4 hours long enough for a long rest for Elves and...
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Of what use is Arcane Recovery to an Elf Wizard?
Is 4 hours long enough for a long rest for Elves and Warforged?Is a long rest required between uses of Arcane Recovery?Is 4 hours long enough for a long rest for Elves and Warforged?Can an Arcane Trickster Rogue learn all of the wizard spells from the low levels it has slots for?Does this character concept involving never taking a long rest and converting spell slots to sorcery points (aka coffeelock) violate RAW?Do recovery rolls have to be in sequence?Is a long rest required between uses of Arcane Recovery?Is Arcane Recovery overflow wasted, or can I use the remaining slots on a later short rest?Can a wizard cast a prepared spell more than once?Does an elf's daily trance require 4 consecutive hours?Can an arcane trickster/wizard multiclass use an arcane focus for their arcane trickster spells?Can an elf warlock with the Aspect of the Moon eldritch invocation still trance?
$begingroup$
My reading of this Q&A is that elves recover spell slots after a 4-hour long trance.
However, if that is the case, then what good is Arcane Recovery to an Elf Wizard?
dnd-5e wizard rests spell-slots
$endgroup$
|
show 8 more comments
$begingroup$
My reading of this Q&A is that elves recover spell slots after a 4-hour long trance.
However, if that is the case, then what good is Arcane Recovery to an Elf Wizard?
dnd-5e wizard rests spell-slots
$endgroup$
2
$begingroup$
Elven trances do recover spell slots. This question explains: rpg.stackexchange.com/questions/40734/…
$endgroup$
– gatherer818
9 hours ago
3
$begingroup$
@Greg0141 You recover spells after a long rest, and elves can long-rest faster than most people. That's all there is to it. But I don't understand what that has to do with Arcane Recovery, which is all about getting spells back after a short rest (i.e., in the middle of the day).
$endgroup$
– Darth Pseudonym
9 hours ago
4
$begingroup$
@Greg0141 Unless I'm misunderstanding what you're saying, short rests are separate from long rests. You're intended to take one or more 1 hour short rests during the adventuring day, before having a long rest at night. Arcane Recovery lets you reclaim spell slots when you have only have time to take 1 hour of light activity, rather than 4 (or 8 if there are any non-elves in your party) hours of inactivity for a long rest
$endgroup$
– divibisan
9 hours ago
2
$begingroup$
Based on these comments there’s more going on here than is stated in the question. Please use an edit to spell out the assumptions the question is starting from, and any clarifications about what you’re asking. The answers (and comments) are already a mess, so I’m putting this question on pause so that it can be cleared up and all information provided, before more answers come in.
$endgroup$
– SevenSidedDie♦
9 hours ago
2
$begingroup$
@linksassin it's not asking what is good, it's asking what good is it, which is significantly different (and not POB IMO). If you prefer it could be phrased "what use is it".
$endgroup$
– Rubiksmoose
7 hours ago
|
show 8 more comments
$begingroup$
My reading of this Q&A is that elves recover spell slots after a 4-hour long trance.
However, if that is the case, then what good is Arcane Recovery to an Elf Wizard?
dnd-5e wizard rests spell-slots
$endgroup$
My reading of this Q&A is that elves recover spell slots after a 4-hour long trance.
However, if that is the case, then what good is Arcane Recovery to an Elf Wizard?
dnd-5e wizard rests spell-slots
dnd-5e wizard rests spell-slots
edited 7 hours ago
Greg0141
asked 10 hours ago
Greg0141Greg0141
12810
12810
2
$begingroup$
Elven trances do recover spell slots. This question explains: rpg.stackexchange.com/questions/40734/…
$endgroup$
– gatherer818
9 hours ago
3
$begingroup$
@Greg0141 You recover spells after a long rest, and elves can long-rest faster than most people. That's all there is to it. But I don't understand what that has to do with Arcane Recovery, which is all about getting spells back after a short rest (i.e., in the middle of the day).
$endgroup$
– Darth Pseudonym
9 hours ago
4
$begingroup$
@Greg0141 Unless I'm misunderstanding what you're saying, short rests are separate from long rests. You're intended to take one or more 1 hour short rests during the adventuring day, before having a long rest at night. Arcane Recovery lets you reclaim spell slots when you have only have time to take 1 hour of light activity, rather than 4 (or 8 if there are any non-elves in your party) hours of inactivity for a long rest
$endgroup$
– divibisan
9 hours ago
2
$begingroup$
Based on these comments there’s more going on here than is stated in the question. Please use an edit to spell out the assumptions the question is starting from, and any clarifications about what you’re asking. The answers (and comments) are already a mess, so I’m putting this question on pause so that it can be cleared up and all information provided, before more answers come in.
$endgroup$
– SevenSidedDie♦
9 hours ago
2
$begingroup$
@linksassin it's not asking what is good, it's asking what good is it, which is significantly different (and not POB IMO). If you prefer it could be phrased "what use is it".
$endgroup$
– Rubiksmoose
7 hours ago
|
show 8 more comments
2
$begingroup$
Elven trances do recover spell slots. This question explains: rpg.stackexchange.com/questions/40734/…
$endgroup$
– gatherer818
9 hours ago
3
$begingroup$
@Greg0141 You recover spells after a long rest, and elves can long-rest faster than most people. That's all there is to it. But I don't understand what that has to do with Arcane Recovery, which is all about getting spells back after a short rest (i.e., in the middle of the day).
$endgroup$
– Darth Pseudonym
9 hours ago
4
$begingroup$
@Greg0141 Unless I'm misunderstanding what you're saying, short rests are separate from long rests. You're intended to take one or more 1 hour short rests during the adventuring day, before having a long rest at night. Arcane Recovery lets you reclaim spell slots when you have only have time to take 1 hour of light activity, rather than 4 (or 8 if there are any non-elves in your party) hours of inactivity for a long rest
$endgroup$
– divibisan
9 hours ago
2
$begingroup$
Based on these comments there’s more going on here than is stated in the question. Please use an edit to spell out the assumptions the question is starting from, and any clarifications about what you’re asking. The answers (and comments) are already a mess, so I’m putting this question on pause so that it can be cleared up and all information provided, before more answers come in.
$endgroup$
– SevenSidedDie♦
9 hours ago
2
$begingroup$
@linksassin it's not asking what is good, it's asking what good is it, which is significantly different (and not POB IMO). If you prefer it could be phrased "what use is it".
$endgroup$
– Rubiksmoose
7 hours ago
2
2
$begingroup$
Elven trances do recover spell slots. This question explains: rpg.stackexchange.com/questions/40734/…
$endgroup$
– gatherer818
9 hours ago
$begingroup$
Elven trances do recover spell slots. This question explains: rpg.stackexchange.com/questions/40734/…
$endgroup$
– gatherer818
9 hours ago
3
3
$begingroup$
@Greg0141 You recover spells after a long rest, and elves can long-rest faster than most people. That's all there is to it. But I don't understand what that has to do with Arcane Recovery, which is all about getting spells back after a short rest (i.e., in the middle of the day).
$endgroup$
– Darth Pseudonym
9 hours ago
$begingroup$
@Greg0141 You recover spells after a long rest, and elves can long-rest faster than most people. That's all there is to it. But I don't understand what that has to do with Arcane Recovery, which is all about getting spells back after a short rest (i.e., in the middle of the day).
$endgroup$
– Darth Pseudonym
9 hours ago
4
4
$begingroup$
@Greg0141 Unless I'm misunderstanding what you're saying, short rests are separate from long rests. You're intended to take one or more 1 hour short rests during the adventuring day, before having a long rest at night. Arcane Recovery lets you reclaim spell slots when you have only have time to take 1 hour of light activity, rather than 4 (or 8 if there are any non-elves in your party) hours of inactivity for a long rest
$endgroup$
– divibisan
9 hours ago
$begingroup$
@Greg0141 Unless I'm misunderstanding what you're saying, short rests are separate from long rests. You're intended to take one or more 1 hour short rests during the adventuring day, before having a long rest at night. Arcane Recovery lets you reclaim spell slots when you have only have time to take 1 hour of light activity, rather than 4 (or 8 if there are any non-elves in your party) hours of inactivity for a long rest
$endgroup$
– divibisan
9 hours ago
2
2
$begingroup$
Based on these comments there’s more going on here than is stated in the question. Please use an edit to spell out the assumptions the question is starting from, and any clarifications about what you’re asking. The answers (and comments) are already a mess, so I’m putting this question on pause so that it can be cleared up and all information provided, before more answers come in.
$endgroup$
– SevenSidedDie♦
9 hours ago
$begingroup$
Based on these comments there’s more going on here than is stated in the question. Please use an edit to spell out the assumptions the question is starting from, and any clarifications about what you’re asking. The answers (and comments) are already a mess, so I’m putting this question on pause so that it can be cleared up and all information provided, before more answers come in.
$endgroup$
– SevenSidedDie♦
9 hours ago
2
2
$begingroup$
@linksassin it's not asking what is good, it's asking what good is it, which is significantly different (and not POB IMO). If you prefer it could be phrased "what use is it".
$endgroup$
– Rubiksmoose
7 hours ago
$begingroup$
@linksassin it's not asking what is good, it's asking what good is it, which is significantly different (and not POB IMO). If you prefer it could be phrased "what use is it".
$endgroup$
– Rubiksmoose
7 hours ago
|
show 8 more comments
3 Answers
3
active
oldest
votes
$begingroup$
Short Rests are faster
There really is only one benefit of the Arcane Recovery feature over taking a Long Rest (4 Hour trance for Elves) and that is time. A short rest as defined by the PHB is:
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading and tending to wounds.
If we then look at Arcane Recovery and what it grants us:
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spells slots can have a combined level that is equal to or less than half your wizard level.
So the benefits of Arcane Recovery are the same for an Elf wizard as they are for any other race of wizard. The benefit of the trance is allowing a long rest in 4 hours, it does not modify the utility of a short rest which only takes 1 hour.
Limitations
As pointed out by @Joel Harmon and Dan B. The rules on Long Rests apply to the Elf's trace feature and contain the following:
A character can't benefit from more than one long rest in a 24-hour period.
If you have 4 hours to rest and have used neither your long rest or Arcane Recovery within the last 24 hours then yes, the Arcane Recovery feature won't help you that much since you can regain all of your slots with a trance instead of just some with a short rest.
If you don't have 4 hours, have already had a long rest, or can't convince the rest of your party to wait that long then Arcane Recovery will help you just like it will help any other wizard.
Since both spell recovery methods are limited to once per 24 hours it makes sense to use both of them to regain the maximum number of spell slots you can.
$endgroup$
2
$begingroup$
I think this otherwise good answer could be improved by mentioning the other limitation on long rests; you can only do one of them in a 24 hour period (PHB 186)
$endgroup$
– Joel Harmon
3 hours ago
add a comment |
$begingroup$
Arcane Recovery is just as useful for an elf wizard as it would be for any other wizard.
If I'm understanding your question correctly, it sounds like you're asking this:
"My elf wizard can regain all his spell slots by taking a four-hour long rest. So why should he bother regaining just a few spell slots in one hour with Arcane Recovery, when he can ask the party to rest just three hours longer and get them all back?"
The point you're missing is this text from the Long Rest rules (linked in your question):
You cannot benefit from more than one long rest in a 24-hour period.
Your party will be long-resting once per day anyway, so you can't get any more long rests than that.
Your "finish a long rest in four hours" ability means you can spend more time staying on watch during the night while everyone else sleeps, but unfortunately that's the only benefit you're likely to get from it.
$endgroup$
add a comment |
$begingroup$
Short rests are for everyone
The elf wizard is (typically) one of many party members; each of those party members might recover certain resources on a short rest or a long rest. After a fight or two, it should be easy to convince the party to take a short rest.
Some classes, like fighters, monks, and warlocks, recover all or most of their resources on a short rest. Most classes at least recover something, as with the wizard's Arcane Recovery. Everyone can at least roll Hit Dice to recover HP. It's a lot easier to say "let's all take a short rest" than "you all take a short rest followed by 3 hours of nothing, while I recover spell slots".
Sometimes you're on the clock
The difference between 4 hours and 1 hour may determine if the evil necromancer completes her ritual by midnight. You may be able to squeeze in a short rest when you don't have time to wait for 4 hours. Well-designed adventures may account for this by providing just enough time for a fast party to take one or two short rests, perhaps with consequences for doing so.
Short rests don't have to be 1 hour
Bards, sorcerers, and wizards have access to the spell catnap (XGtE, p. 151), which grants the benefits of a short rest to three creatures over the course of 10 minutes.
Additionally, the Dungeon Master's Guide presents the Epic Heroism rest variant as a play option, in which a short rest only lasts 5 minutes (DMG, p. 267).
Short rests are different than long rests
As Joel Harmon pointed out in the comments of linksassin's answer, you may only benefit from one long rest in a 24-hour period (PHB, p. 186). There is no such restriction on short rests; however, linksassin rightly points out in the comments that you may only use Arcane Recovery once per day (which may or may not be the same as once per long rest).
Additionally, you need not sleep (or trance) during a short rest; you can remain fully alert and aware. Trancing elves are "semiconscious" during their long rest, which a DM may rule imposes disadvantage on Perception checks.
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2
$begingroup$
"There is no such restriction on short rests." There is such a restriction however on Arcane Recovery. Yes you can take multiple short rests but you cannot benefit from Arcane Recovery more than once per day.
$endgroup$
– linksassin
3 hours ago
$begingroup$
@linksassin Good point, edited.
$endgroup$
– Chris Starnes
3 hours ago
add a comment |
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3 Answers
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3 Answers
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$begingroup$
Short Rests are faster
There really is only one benefit of the Arcane Recovery feature over taking a Long Rest (4 Hour trance for Elves) and that is time. A short rest as defined by the PHB is:
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading and tending to wounds.
If we then look at Arcane Recovery and what it grants us:
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spells slots can have a combined level that is equal to or less than half your wizard level.
So the benefits of Arcane Recovery are the same for an Elf wizard as they are for any other race of wizard. The benefit of the trance is allowing a long rest in 4 hours, it does not modify the utility of a short rest which only takes 1 hour.
Limitations
As pointed out by @Joel Harmon and Dan B. The rules on Long Rests apply to the Elf's trace feature and contain the following:
A character can't benefit from more than one long rest in a 24-hour period.
If you have 4 hours to rest and have used neither your long rest or Arcane Recovery within the last 24 hours then yes, the Arcane Recovery feature won't help you that much since you can regain all of your slots with a trance instead of just some with a short rest.
If you don't have 4 hours, have already had a long rest, or can't convince the rest of your party to wait that long then Arcane Recovery will help you just like it will help any other wizard.
Since both spell recovery methods are limited to once per 24 hours it makes sense to use both of them to regain the maximum number of spell slots you can.
$endgroup$
2
$begingroup$
I think this otherwise good answer could be improved by mentioning the other limitation on long rests; you can only do one of them in a 24 hour period (PHB 186)
$endgroup$
– Joel Harmon
3 hours ago
add a comment |
$begingroup$
Short Rests are faster
There really is only one benefit of the Arcane Recovery feature over taking a Long Rest (4 Hour trance for Elves) and that is time. A short rest as defined by the PHB is:
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading and tending to wounds.
If we then look at Arcane Recovery and what it grants us:
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spells slots can have a combined level that is equal to or less than half your wizard level.
So the benefits of Arcane Recovery are the same for an Elf wizard as they are for any other race of wizard. The benefit of the trance is allowing a long rest in 4 hours, it does not modify the utility of a short rest which only takes 1 hour.
Limitations
As pointed out by @Joel Harmon and Dan B. The rules on Long Rests apply to the Elf's trace feature and contain the following:
A character can't benefit from more than one long rest in a 24-hour period.
If you have 4 hours to rest and have used neither your long rest or Arcane Recovery within the last 24 hours then yes, the Arcane Recovery feature won't help you that much since you can regain all of your slots with a trance instead of just some with a short rest.
If you don't have 4 hours, have already had a long rest, or can't convince the rest of your party to wait that long then Arcane Recovery will help you just like it will help any other wizard.
Since both spell recovery methods are limited to once per 24 hours it makes sense to use both of them to regain the maximum number of spell slots you can.
$endgroup$
2
$begingroup$
I think this otherwise good answer could be improved by mentioning the other limitation on long rests; you can only do one of them in a 24 hour period (PHB 186)
$endgroup$
– Joel Harmon
3 hours ago
add a comment |
$begingroup$
Short Rests are faster
There really is only one benefit of the Arcane Recovery feature over taking a Long Rest (4 Hour trance for Elves) and that is time. A short rest as defined by the PHB is:
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading and tending to wounds.
If we then look at Arcane Recovery and what it grants us:
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spells slots can have a combined level that is equal to or less than half your wizard level.
So the benefits of Arcane Recovery are the same for an Elf wizard as they are for any other race of wizard. The benefit of the trance is allowing a long rest in 4 hours, it does not modify the utility of a short rest which only takes 1 hour.
Limitations
As pointed out by @Joel Harmon and Dan B. The rules on Long Rests apply to the Elf's trace feature and contain the following:
A character can't benefit from more than one long rest in a 24-hour period.
If you have 4 hours to rest and have used neither your long rest or Arcane Recovery within the last 24 hours then yes, the Arcane Recovery feature won't help you that much since you can regain all of your slots with a trance instead of just some with a short rest.
If you don't have 4 hours, have already had a long rest, or can't convince the rest of your party to wait that long then Arcane Recovery will help you just like it will help any other wizard.
Since both spell recovery methods are limited to once per 24 hours it makes sense to use both of them to regain the maximum number of spell slots you can.
$endgroup$
Short Rests are faster
There really is only one benefit of the Arcane Recovery feature over taking a Long Rest (4 Hour trance for Elves) and that is time. A short rest as defined by the PHB is:
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading and tending to wounds.
If we then look at Arcane Recovery and what it grants us:
You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spells slots can have a combined level that is equal to or less than half your wizard level.
So the benefits of Arcane Recovery are the same for an Elf wizard as they are for any other race of wizard. The benefit of the trance is allowing a long rest in 4 hours, it does not modify the utility of a short rest which only takes 1 hour.
Limitations
As pointed out by @Joel Harmon and Dan B. The rules on Long Rests apply to the Elf's trace feature and contain the following:
A character can't benefit from more than one long rest in a 24-hour period.
If you have 4 hours to rest and have used neither your long rest or Arcane Recovery within the last 24 hours then yes, the Arcane Recovery feature won't help you that much since you can regain all of your slots with a trance instead of just some with a short rest.
If you don't have 4 hours, have already had a long rest, or can't convince the rest of your party to wait that long then Arcane Recovery will help you just like it will help any other wizard.
Since both spell recovery methods are limited to once per 24 hours it makes sense to use both of them to regain the maximum number of spell slots you can.
edited 31 mins ago
V2Blast
24k380151
24k380151
answered 4 hours ago
linksassinlinksassin
7,90112560
7,90112560
2
$begingroup$
I think this otherwise good answer could be improved by mentioning the other limitation on long rests; you can only do one of them in a 24 hour period (PHB 186)
$endgroup$
– Joel Harmon
3 hours ago
add a comment |
2
$begingroup$
I think this otherwise good answer could be improved by mentioning the other limitation on long rests; you can only do one of them in a 24 hour period (PHB 186)
$endgroup$
– Joel Harmon
3 hours ago
2
2
$begingroup$
I think this otherwise good answer could be improved by mentioning the other limitation on long rests; you can only do one of them in a 24 hour period (PHB 186)
$endgroup$
– Joel Harmon
3 hours ago
$begingroup$
I think this otherwise good answer could be improved by mentioning the other limitation on long rests; you can only do one of them in a 24 hour period (PHB 186)
$endgroup$
– Joel Harmon
3 hours ago
add a comment |
$begingroup$
Arcane Recovery is just as useful for an elf wizard as it would be for any other wizard.
If I'm understanding your question correctly, it sounds like you're asking this:
"My elf wizard can regain all his spell slots by taking a four-hour long rest. So why should he bother regaining just a few spell slots in one hour with Arcane Recovery, when he can ask the party to rest just three hours longer and get them all back?"
The point you're missing is this text from the Long Rest rules (linked in your question):
You cannot benefit from more than one long rest in a 24-hour period.
Your party will be long-resting once per day anyway, so you can't get any more long rests than that.
Your "finish a long rest in four hours" ability means you can spend more time staying on watch during the night while everyone else sleeps, but unfortunately that's the only benefit you're likely to get from it.
$endgroup$
add a comment |
$begingroup$
Arcane Recovery is just as useful for an elf wizard as it would be for any other wizard.
If I'm understanding your question correctly, it sounds like you're asking this:
"My elf wizard can regain all his spell slots by taking a four-hour long rest. So why should he bother regaining just a few spell slots in one hour with Arcane Recovery, when he can ask the party to rest just three hours longer and get them all back?"
The point you're missing is this text from the Long Rest rules (linked in your question):
You cannot benefit from more than one long rest in a 24-hour period.
Your party will be long-resting once per day anyway, so you can't get any more long rests than that.
Your "finish a long rest in four hours" ability means you can spend more time staying on watch during the night while everyone else sleeps, but unfortunately that's the only benefit you're likely to get from it.
$endgroup$
add a comment |
$begingroup$
Arcane Recovery is just as useful for an elf wizard as it would be for any other wizard.
If I'm understanding your question correctly, it sounds like you're asking this:
"My elf wizard can regain all his spell slots by taking a four-hour long rest. So why should he bother regaining just a few spell slots in one hour with Arcane Recovery, when he can ask the party to rest just three hours longer and get them all back?"
The point you're missing is this text from the Long Rest rules (linked in your question):
You cannot benefit from more than one long rest in a 24-hour period.
Your party will be long-resting once per day anyway, so you can't get any more long rests than that.
Your "finish a long rest in four hours" ability means you can spend more time staying on watch during the night while everyone else sleeps, but unfortunately that's the only benefit you're likely to get from it.
$endgroup$
Arcane Recovery is just as useful for an elf wizard as it would be for any other wizard.
If I'm understanding your question correctly, it sounds like you're asking this:
"My elf wizard can regain all his spell slots by taking a four-hour long rest. So why should he bother regaining just a few spell slots in one hour with Arcane Recovery, when he can ask the party to rest just three hours longer and get them all back?"
The point you're missing is this text from the Long Rest rules (linked in your question):
You cannot benefit from more than one long rest in a 24-hour period.
Your party will be long-resting once per day anyway, so you can't get any more long rests than that.
Your "finish a long rest in four hours" ability means you can spend more time staying on watch during the night while everyone else sleeps, but unfortunately that's the only benefit you're likely to get from it.
answered 3 hours ago
Dan BDan B
38.2k870145
38.2k870145
add a comment |
add a comment |
$begingroup$
Short rests are for everyone
The elf wizard is (typically) one of many party members; each of those party members might recover certain resources on a short rest or a long rest. After a fight or two, it should be easy to convince the party to take a short rest.
Some classes, like fighters, monks, and warlocks, recover all or most of their resources on a short rest. Most classes at least recover something, as with the wizard's Arcane Recovery. Everyone can at least roll Hit Dice to recover HP. It's a lot easier to say "let's all take a short rest" than "you all take a short rest followed by 3 hours of nothing, while I recover spell slots".
Sometimes you're on the clock
The difference between 4 hours and 1 hour may determine if the evil necromancer completes her ritual by midnight. You may be able to squeeze in a short rest when you don't have time to wait for 4 hours. Well-designed adventures may account for this by providing just enough time for a fast party to take one or two short rests, perhaps with consequences for doing so.
Short rests don't have to be 1 hour
Bards, sorcerers, and wizards have access to the spell catnap (XGtE, p. 151), which grants the benefits of a short rest to three creatures over the course of 10 minutes.
Additionally, the Dungeon Master's Guide presents the Epic Heroism rest variant as a play option, in which a short rest only lasts 5 minutes (DMG, p. 267).
Short rests are different than long rests
As Joel Harmon pointed out in the comments of linksassin's answer, you may only benefit from one long rest in a 24-hour period (PHB, p. 186). There is no such restriction on short rests; however, linksassin rightly points out in the comments that you may only use Arcane Recovery once per day (which may or may not be the same as once per long rest).
Additionally, you need not sleep (or trance) during a short rest; you can remain fully alert and aware. Trancing elves are "semiconscious" during their long rest, which a DM may rule imposes disadvantage on Perception checks.
$endgroup$
2
$begingroup$
"There is no such restriction on short rests." There is such a restriction however on Arcane Recovery. Yes you can take multiple short rests but you cannot benefit from Arcane Recovery more than once per day.
$endgroup$
– linksassin
3 hours ago
$begingroup$
@linksassin Good point, edited.
$endgroup$
– Chris Starnes
3 hours ago
add a comment |
$begingroup$
Short rests are for everyone
The elf wizard is (typically) one of many party members; each of those party members might recover certain resources on a short rest or a long rest. After a fight or two, it should be easy to convince the party to take a short rest.
Some classes, like fighters, monks, and warlocks, recover all or most of their resources on a short rest. Most classes at least recover something, as with the wizard's Arcane Recovery. Everyone can at least roll Hit Dice to recover HP. It's a lot easier to say "let's all take a short rest" than "you all take a short rest followed by 3 hours of nothing, while I recover spell slots".
Sometimes you're on the clock
The difference between 4 hours and 1 hour may determine if the evil necromancer completes her ritual by midnight. You may be able to squeeze in a short rest when you don't have time to wait for 4 hours. Well-designed adventures may account for this by providing just enough time for a fast party to take one or two short rests, perhaps with consequences for doing so.
Short rests don't have to be 1 hour
Bards, sorcerers, and wizards have access to the spell catnap (XGtE, p. 151), which grants the benefits of a short rest to three creatures over the course of 10 minutes.
Additionally, the Dungeon Master's Guide presents the Epic Heroism rest variant as a play option, in which a short rest only lasts 5 minutes (DMG, p. 267).
Short rests are different than long rests
As Joel Harmon pointed out in the comments of linksassin's answer, you may only benefit from one long rest in a 24-hour period (PHB, p. 186). There is no such restriction on short rests; however, linksassin rightly points out in the comments that you may only use Arcane Recovery once per day (which may or may not be the same as once per long rest).
Additionally, you need not sleep (or trance) during a short rest; you can remain fully alert and aware. Trancing elves are "semiconscious" during their long rest, which a DM may rule imposes disadvantage on Perception checks.
$endgroup$
2
$begingroup$
"There is no such restriction on short rests." There is such a restriction however on Arcane Recovery. Yes you can take multiple short rests but you cannot benefit from Arcane Recovery more than once per day.
$endgroup$
– linksassin
3 hours ago
$begingroup$
@linksassin Good point, edited.
$endgroup$
– Chris Starnes
3 hours ago
add a comment |
$begingroup$
Short rests are for everyone
The elf wizard is (typically) one of many party members; each of those party members might recover certain resources on a short rest or a long rest. After a fight or two, it should be easy to convince the party to take a short rest.
Some classes, like fighters, monks, and warlocks, recover all or most of their resources on a short rest. Most classes at least recover something, as with the wizard's Arcane Recovery. Everyone can at least roll Hit Dice to recover HP. It's a lot easier to say "let's all take a short rest" than "you all take a short rest followed by 3 hours of nothing, while I recover spell slots".
Sometimes you're on the clock
The difference between 4 hours and 1 hour may determine if the evil necromancer completes her ritual by midnight. You may be able to squeeze in a short rest when you don't have time to wait for 4 hours. Well-designed adventures may account for this by providing just enough time for a fast party to take one or two short rests, perhaps with consequences for doing so.
Short rests don't have to be 1 hour
Bards, sorcerers, and wizards have access to the spell catnap (XGtE, p. 151), which grants the benefits of a short rest to three creatures over the course of 10 minutes.
Additionally, the Dungeon Master's Guide presents the Epic Heroism rest variant as a play option, in which a short rest only lasts 5 minutes (DMG, p. 267).
Short rests are different than long rests
As Joel Harmon pointed out in the comments of linksassin's answer, you may only benefit from one long rest in a 24-hour period (PHB, p. 186). There is no such restriction on short rests; however, linksassin rightly points out in the comments that you may only use Arcane Recovery once per day (which may or may not be the same as once per long rest).
Additionally, you need not sleep (or trance) during a short rest; you can remain fully alert and aware. Trancing elves are "semiconscious" during their long rest, which a DM may rule imposes disadvantage on Perception checks.
$endgroup$
Short rests are for everyone
The elf wizard is (typically) one of many party members; each of those party members might recover certain resources on a short rest or a long rest. After a fight or two, it should be easy to convince the party to take a short rest.
Some classes, like fighters, monks, and warlocks, recover all or most of their resources on a short rest. Most classes at least recover something, as with the wizard's Arcane Recovery. Everyone can at least roll Hit Dice to recover HP. It's a lot easier to say "let's all take a short rest" than "you all take a short rest followed by 3 hours of nothing, while I recover spell slots".
Sometimes you're on the clock
The difference between 4 hours and 1 hour may determine if the evil necromancer completes her ritual by midnight. You may be able to squeeze in a short rest when you don't have time to wait for 4 hours. Well-designed adventures may account for this by providing just enough time for a fast party to take one or two short rests, perhaps with consequences for doing so.
Short rests don't have to be 1 hour
Bards, sorcerers, and wizards have access to the spell catnap (XGtE, p. 151), which grants the benefits of a short rest to three creatures over the course of 10 minutes.
Additionally, the Dungeon Master's Guide presents the Epic Heroism rest variant as a play option, in which a short rest only lasts 5 minutes (DMG, p. 267).
Short rests are different than long rests
As Joel Harmon pointed out in the comments of linksassin's answer, you may only benefit from one long rest in a 24-hour period (PHB, p. 186). There is no such restriction on short rests; however, linksassin rightly points out in the comments that you may only use Arcane Recovery once per day (which may or may not be the same as once per long rest).
Additionally, you need not sleep (or trance) during a short rest; you can remain fully alert and aware. Trancing elves are "semiconscious" during their long rest, which a DM may rule imposes disadvantage on Perception checks.
edited 33 mins ago
V2Blast
24k380151
24k380151
answered 3 hours ago
Chris StarnesChris Starnes
3,0571722
3,0571722
2
$begingroup$
"There is no such restriction on short rests." There is such a restriction however on Arcane Recovery. Yes you can take multiple short rests but you cannot benefit from Arcane Recovery more than once per day.
$endgroup$
– linksassin
3 hours ago
$begingroup$
@linksassin Good point, edited.
$endgroup$
– Chris Starnes
3 hours ago
add a comment |
2
$begingroup$
"There is no such restriction on short rests." There is such a restriction however on Arcane Recovery. Yes you can take multiple short rests but you cannot benefit from Arcane Recovery more than once per day.
$endgroup$
– linksassin
3 hours ago
$begingroup$
@linksassin Good point, edited.
$endgroup$
– Chris Starnes
3 hours ago
2
2
$begingroup$
"There is no such restriction on short rests." There is such a restriction however on Arcane Recovery. Yes you can take multiple short rests but you cannot benefit from Arcane Recovery more than once per day.
$endgroup$
– linksassin
3 hours ago
$begingroup$
"There is no such restriction on short rests." There is such a restriction however on Arcane Recovery. Yes you can take multiple short rests but you cannot benefit from Arcane Recovery more than once per day.
$endgroup$
– linksassin
3 hours ago
$begingroup$
@linksassin Good point, edited.
$endgroup$
– Chris Starnes
3 hours ago
$begingroup$
@linksassin Good point, edited.
$endgroup$
– Chris Starnes
3 hours ago
add a comment |
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$begingroup$
Elven trances do recover spell slots. This question explains: rpg.stackexchange.com/questions/40734/…
$endgroup$
– gatherer818
9 hours ago
3
$begingroup$
@Greg0141 You recover spells after a long rest, and elves can long-rest faster than most people. That's all there is to it. But I don't understand what that has to do with Arcane Recovery, which is all about getting spells back after a short rest (i.e., in the middle of the day).
$endgroup$
– Darth Pseudonym
9 hours ago
4
$begingroup$
@Greg0141 Unless I'm misunderstanding what you're saying, short rests are separate from long rests. You're intended to take one or more 1 hour short rests during the adventuring day, before having a long rest at night. Arcane Recovery lets you reclaim spell slots when you have only have time to take 1 hour of light activity, rather than 4 (or 8 if there are any non-elves in your party) hours of inactivity for a long rest
$endgroup$
– divibisan
9 hours ago
2
$begingroup$
Based on these comments there’s more going on here than is stated in the question. Please use an edit to spell out the assumptions the question is starting from, and any clarifications about what you’re asking. The answers (and comments) are already a mess, so I’m putting this question on pause so that it can be cleared up and all information provided, before more answers come in.
$endgroup$
– SevenSidedDie♦
9 hours ago
2
$begingroup$
@linksassin it's not asking what is good, it's asking what good is it, which is significantly different (and not POB IMO). If you prefer it could be phrased "what use is it".
$endgroup$
– Rubiksmoose
7 hours ago