Brinkmate Contents Shogi Western chess See also References Bibliography External links Navigation...


Shogi theoryChess theory


shogicheckmatewestern chess§Western chesstactic




In shogi, brinkmate or hisshi (必至 "desperation, inevitability" or 必死 "sure kill") is the situation in which an unavoidable 詰め tsume checkmate sequence will be created by the player's next move. (Note that in shogi tsume is defined as strictly forced mate sequences with constant checks.)


Hisshi differs from the situation in which a checkmate sequence is only being threatened to be created in the next move but is still avoidable if the opponent defends correctly. This situation is known as threatmate or 詰めろ tsumero ("threatened mate"). Thus, hisshi is an indefensible tsumero.


The only way to prevent a loss from a brinkmate is for a player to not give their opponent a chance to actually create the tsume checkmate sequence and instead initiate their own tsume (with constant checks) before their opponent's move. (Thus, a good exemplification of the saying the best defense is a good offense.)


Although the terms brinkmate and threatmate were coined to translate the Japanese terms, the concepts can equally be applied to western chess and other chess-like games. (See: §Western chess below.)




Contents






  • 1 Shogi


    • 1.1 Example


    • 1.2 Hisshi vs tsumero


    • 1.3 Silver on the belly tactic




  • 2 Western chess


  • 3 See also


  • 4 References


  • 5 Bibliography


  • 6 External links





Shogi



Example










Figure 1 shows a classic hisshi problem.[1] Here, Black does not have a way to immediately checkmate White's king or to immediately create a tsume forced mating sequence. However, Black can create hisshi by moving and promoting their silver to the 74 square, that is 1. S-74+ (Fig. 2).











From this position, Black is threatening to drop their gold in hand to 83 in their next move to render an immediate mate.


Even if White were to try to remove Black's promoted silver with ...Px74 (Fig. 3), this does nothing to prevent the simple mate in one with G*83 (Fig. 4).











White has two possible ways to attempt to defend against this threat.


But, since this is hisshi and not merely tsumero, all attempts are futile as explained below.


If White tries to defend the 83 square by dropping a defender (such as a gold) to 82 (Fig. 5), then Black can initiate a 3-move forced mating sequence starting from 2. G*83 (Fig. 6).


Subsequent moves are 2...Gx83, 3. +Sx83 (tsumi).











If White's king tries to flee to the 82 square (Fig. 7), then Black can initiate a 3-move mating sequence starting from 2. +S-83 (Fig. 8).


Subsequent moves are 2...K-71, 3. G*72 (tsumi).


Alternately, instead of 2. +S-83, Black could move P-83+ for another 3-move forced mating sequence, then 2...K-71, 3. G*72 (tsumi).




Hisshi vs tsumero










The first adjacent diagram has an example of tsumero that is not hisshi. It is now White's turn to play. Although Black has a possible checkmate in their next move by dropping their gold to the 82 square, White can defend against this by dropping a gold to 71 defending the 82 square. With this move, White has removed the threat of Black's tsumero. If Black dropped their gold to 82 now, then White would simply capture it and attack Black's other gold (that is, 1...G*71, 2. G*82 Gx82).


In the second diagram, there is an additional pawn positioned on the 73 square. This difference gives Black hisshi (as well as tsumero). Any defense attempt by White (fleeing or dropping a defending piece) will fail. White's 1...G*71 will be met with 2. G*72 Gx72, 3. Px72+ (tsumi). There are similar mate sequences if White tries 1...R*32, 1...G*82, etc. Similarly, it is impossible for White's king to escape with 1...K-71.




Silver on the belly tactic










Silver on the belly (腹銀 haragin "belly-silver") is a basic brinkmate tactic in shogi. This tactic positions a silver (by moving there or by dropping) directly on either side of the opponent's king. The adjacent diagram shows a typical silver on the belly brinkmate. Here the silver is placed on the 82 square. The one-move mates 2. +R-81, 2. +Rx91, 2. S-81=, or 2. Sx91+ are unstoppable. For instance, if White moves 1...P-94, then 2. +Rx91 is mate, and if White moves 1...N*81, then the silver or dragon taking 81 are mates.


That leaves the longest (7-move) mate sequence in which the king attempts a futile escape starting with 1...P-84. Subsequently, the dragon chases. Thus, 2. +Rx91 K-83, 3. +Rx93 K-72, 4. +R-73 K-61, 5. +R-71 is a mate.




Western chess


Brinkmates (hisshi) and threatmates (tsumero) are also found in western chess.



Position after Qh6!!




























































a b c d e f g h
8

Chessboard480.svg
f8 black rook

g8 black king

f7 black pawn

h7 black pawn

f6 white pawn

g6 black pawn

h6 white queen

8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h

Black has no way to prevent Qg7#. This position is brinkmate (hisshi).




Position after Qf7!!




























































a b c d e f g h
8

Chessboard480.svg
f8 white knight

h8 black king

f7 white queen

h7 black pawn

f6 black knight

8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h

Despite the fact that no matter what move is played, there will be a mate, this is not a brinkmate because this is not even a threatmate (tsumero). However, black is in zugzwang and must move either his knight allowing Qxh7# or his h-pawn allowing Ng6#.




Position after ...Qa3?




























































a b c d e f g h
8

Chessboard480.svg
g8 black bishop

h8 black king

e7 black pawn

g7 black pawn

h7 black pawn

f6 black pawn

h5 white pawn

h4 white knight

a3 black queen

b3 white pawn

c3 black pawn

d3 white pawn

e3 black pawn

a2 white pawn

c2 white pawn

e2 white pawn

b1 white king

c1 white knight

d1 white queen

e1 white rook

h1 white rook

8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h

White has no way to avoid ...Qb2#, but white can play 1. Ng6+ hxg6 2. hxg6+ Bh7 3. Rxh7+ Kg8 4. Rh8+ Kxh8 5. Rh1+ Kg8 6. Rh8+ Kxh8 7. Qh1+ Kg8 8. Qh7+ Kf8 9. Qh8#




Position after Qh6




























































a b c d e f g h
8

Chessboard480.svg
g8 black king

h8 black knight

f7 black pawn

h7 black pawn

f6 white pawn

g6 black pawn

h6 white queen

g5 white pawn

h3 white pawn

f2 black queen

h1 white king

8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h

This is a brinkmate, but black has Qf1+ and Qf2+.




Position after Qh6




























































a b c d e f g h
8

Chessboard480.svg
e8 black rook

g8 black king

f7 black pawn

h7 black pawn

f6 white pawn

g6 black pawn

h6 white queen

c5 black bishop

8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h

This is a tsumero but not a hisshi. ...Bf8 stops Qg7#.




Position after Qh6!!




























































a b c d e f g h
8

Chessboard480.svg
f8 black rook

g8 black king

f7 black pawn

h7 black pawn

f6 white pawn

g6 black pawn

h6 white queen

c5 black bishop

8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h

This is a tsumero and a hisshi. Black cannot play ...Bf8 to defend Qg7# because his rook is there. ...Bd4 doesn't help.




Brinkmate in 2




























































a b c d e f g h
8

Chessboard480.svg
f8 black rook

g8 black king

f7 black pawn

g7 black pawn

h7 black pawn

f6 white pawn

f4 white queen

8
7 7
6 6
5 5
4 4
3 3
2 2
1 1
a b c d e f g h

1. Qg5! g6 2. Qh6!! brinkmate.





See also



  • Tsume shogi

  • Checkmate



References





  1. ^ Fairbairn 1986, p. 29–30.




Bibliography




  • Fairbairn, John (1986). Shogi for beginners (2nd ed.). Ishi Press. ISBN 978-4-8718-720-10..mw-parser-output cite.citation{font-style:inherit}.mw-parser-output .citation q{quotes:"""""""'""'"}.mw-parser-output .citation .cs1-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .citation .cs1-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration{color:#555}.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration span{border-bottom:1px dotted;cursor:help}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center}.mw-parser-output code.cs1-code{color:inherit;background:inherit;border:inherit;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;font-size:100%}.mw-parser-output .cs1-visible-error{font-size:100%}.mw-parser-output .cs1-maint{display:none;color:#33aa33;margin-left:0.3em}.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-format{font-size:95%}.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-right{padding-right:0.2em}


  • Kitao, Madoka (2014). Ending attack at a glance. Translated by Kawasaki, Tomohide. Nekomado. ISBN 978-4-9052-2513-3.



External links



  • Shogi Shack:

    • ABC of Hisshi


    • Simple Hisshi · 1-move and 3-move hisshi problems



  • HIDETCHI's YouTube video: How to play Shogi (将棋): Lesson #31: Threatmate and Brinkmate

  • Shogi Planet: How To Lead To Fundamental Brinkmate (必至)










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